ArtWe are Penny Arcade's Mike "Gabe" Krahulik and Jerry "Tycho" Holkins and Lone Shark Games's Mike Selinker, Chad Brown, and Tara Theoharis. Ask us anything!
Sep 26th 2016 by selinker • 18 Questions • 3222 Points
Tara founded Charisma Consulting, which helps companies bring cool things to people like you.
Hey guys, this has been great! Thanks for having us on your Reddits!—M, M, J, C, & T
Typo and Babe, what webcomics do you read?
Also, bring back Strip Search?
That's the best meta-typo I've ever seen.
How did you guys end up doing D&D with Chris Perkins, of all people? Did Wizards approach you or the other way around? What did you think of just the opportunity to play with the guy who makes the game, let alone be able to make an amazing ongoing series with him?
Along a similar line, have you guys ever considered recording your own D&D sessions as run by Mike K or Jerry?
Mike and Chad, my family loves Betrayal at House on the Hill. What lead to the inception of such an inventive game?
Answering your last question: Bruce Glassco came up with the basic idea and the first version of it. Rob Daviau and I saw the potential in it, and we made it happen.
When are you going to get Kris Straub back into the D&D games? Or at least spinoff that Black Sun campaign you were doing. Increase the Straub!
Given that the game is expected to deliver in September of 2017, how much of a presence at all of the PAX 2017 shows can we expect Thornwatch to have?
In the space between now and when it comes out, we plan to release preview storyboards at PAX Australia and PAX South at least. Seems real likely we'll get to East as well.
At PAX West 2017, expect ALL THE THINGS.
Would you consider an Eyrewood Adventures setting supplement that we could use for stories set in traditional tabletop RPG systems? Or will the Board Game come laden with enough details that we could pull from it as a primary source for telling stories in other systems instead?
Lone Shark's games have a lot of applicability to traditional RPG settings. Apocrypha, for example, can be played with the guide running the game. So I expect that we will have some direction down the line for adding more traditional roleplaying to your Thornwatch game.
Already backed Thornwatch, but I'm wondering what are your plans for selling the game after the Kickstarter? Will we see it in game stores? :)
If I have anything to say about it, you will be able to get it for all time.
What member of The Thornwatch do you prefer playing if you can't be The Judge?
I have had a particularly epic set of sessions as the Briarlock.
Mostly for the Mikes: What are the mechanical influences for Thornwatch? What other games were/are you playing that made you say "oh, we need to get some of THAT in our game!"?
Much of Thornwatch has been designed under the principle that we take everything we hate in RPGs and overwrite it with something awesome. Most of it has come from new ideas generated around the office, rather than cribbed from our favorite games. But obvs, 4E D&D had a strong influence on Mike, and since I was a creative director on 3E D&D, that has had a strong influence on me. Rodney and Chad brought their own influences. It's a whirlwind of ideas.