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Director / CrewWe are Ember Lab and Theophany, creators of the Majora’s Mask Terrible Fate film and remix album, Time’s End Disc II – Ask Us Anything.

Nov 28th 2016 by EmberLab • 5 Questions • 3411 Points

Hey, Reddit! We’ve done this before (this is year four for us, actually), and we’re excited to be back again.

We are the writers and editors of The Wirecutter and The Sweethome, two sites dedicated to helping you find the best equipment no matter what you’re looking for. You may have heard that we recently became a part of The New York Times Company. Whether it’s an in-depth look at the best wireless exercise headphones or a review of the best humidifiers, we put tons of hours into researching and testing every article we write.

We’ve also spent the past four years scanning, tracking, and reporting deals on our Wirecutter and Sweethome deals pages. During the holidays, we put the minds of our staff to good use by scouring the Internet for anything worthwhile. In all that time, we’ve learned one absolute truth about deals: The Internet is filled with crap. Some sellers like to say something is a deal when they’re really just matching the price of another retailer, some drastically lower the prices on items they know will break in a week anyway, and some just like to mess with you by jacking up the price for a while so they can drop it back down to normal and call it a sale.

We want to put at your fingertips the combined knowledge of our staff. Post a deal you’re thinking about getting. We’ll tell you about the price (if it’s a scam or something good) and the product (whether it’s worth buying at any price). And if we can point you to something even better, we’ll do that too. We have a wide range of experts from both The Wirecutter and The Sweethome in here to answer your questions, and most will have flair on their names so you know it’s us.

Proof

Update: We're pretty much done at this point. But if you ask a question that doesn't get answered, tweet us @wirecutter and we'll get back to you. Thanks!

Q:

How long did it take to create the Skull Kid and Salesman models, did you run into any problems? They look amazing and I'm studying animation at University myself, so it's always fun to know as much as I can <3

A:

With my limited reflexes at age 45, a penchant to achieve 100% in the game, but also only so much valuable free time, the most annoying stuff are some of the races. The lighthouse race in the Scooby Adventure World took me embarassingly much time to succeed (hours!stretched over days!). Also runners-up for too hard races: air and underwater in Simpsons world and Mines of Moria (starting point) through Minas town. My question: Are children and young adults while playtesting your beta product way more successful and you have to keep the difficulty artificially high? Or didn't you test with older, less experienced candidates? Currently I'm playing LEGO Marvel Super Heroes from my pile of shame (good game/excellent humor) and there it is again: Frustratingly hard air races combined with Super Heroes' own sub-par gamepad functionality on PC.


Q:

Do you have a full list of where each song was performed from the live album?

Thanks for doing the AMA you guys are the best!

EDIT: I went to the Boston Show last year with u/robowtie (doesn't actually have Reddit) thanks for being our favorite band 😄 keep on doing your thing!

A:

What are some good white elephant gifts for $20 or less?


Q:

We put about a month of work into each character. These are unusual characters, so there was a bit of exploration in the modeling phase to figure out how to best realize them in this somewhat realistic style. Carlos Ortega did the Mask Seller model, and Anders Ehrenborg did the Skull Kid. Definitely check out their work, they are very inspiring artists! We gave them about two weeks on the models, then internally we did a detail pass on the textures, set up the hair, and refined shaders.

Also Cordell Felix did an amazing job with Majoras mask....that asset alone took a while. The modeling and texture work is top notch.

A:

I hear you on the races - we do spend time trying to balance them, both focus testing with kids, but also occasionally older casual gamers. There are the odd one or two that can be bothersome - I remember one in LMSH around the statue of liberty that I had trouble with when I was reviewing it pre-release... but we try to ensure they are all achievable


Q:

HELLO!!!

We do have it all documented - it ended up being mostly Boston and Philly with a bunch of others tossed in there.

Thanks for being part of the AMA!

-ben

A:

Socks. You can get ones with funny prints which may seem ridiculous, but will come in handy when you keep putting laundry day off.


Q:

Have you had any reactions from Nintendo?

A:

Thanks for doing this Arthur. I have several questions to ask.

  1. When updates are released, could you guys provide patch notes, letting the community know what has been fixed / addressed? Many of the posts on the /r/legodimensions subreddit revolving around updates consist of questions about what has been fixed.

  2. The new content delivery system has had some issues for both Wave 6 and Wave 7. I think that this is a good system for allowing users to select what they want to download, but at the same time there have been bugs creeping in, such as the current A-Team bug. Will you guys consider going back to the way that year 1 content system was delivered?

  3. TtGames looks like a cool place to work. Could you describe a typical day at your office?

  4. Along the same lines, if someone were interested in wanting to work for TtGames, are you guys currently hiring for your teams? What skills do you look for in a candidate?

  5. As one of the moderators of /r/Legodimensions, I would really like to see more community interaction with TtGames, other than Twitter. Would you guys occasionally break out away from Twitter and comment to /r/legodimensions and GameFAQs? Both of those seem to be the most popular places for Lego Dimensions forums.

    Most of the current interaction revolves around posting on social media and the typical response to anything posted is a PR slanted response. Not from you directly, but on the official Twitter / Facebook accounts. Personally, I don't like Twitter, and I don't post much to Facebook, but I have messaged the official page a couple times. I've come away a bit frustrated feeling like I was talking to a robot instead of a person.


Q:

Love when you come to Boston, been a handful of times. How many songs did you practice for that "Spin the Wheel" bit last year? Did you secretly know them all and were just pretending to suck? PS Give some love to /r/JukeboxTheGhost.

A:

Question 2 : Notifications are great, and we also CamelX3 a lot as well. Camel misses certain things (other retailers, coupons, additional discounts taken at checkout, lightning deals) so if you want the absolute best price, it's best to get a little more coverage.


Q:

No reaction from Nintendo. Who knows if they have even seen it :)

A:

my pleasure... answers for you: 1) we don't usually release patch notes, usually we are trying to add content, fix things up etc, and out efforts go into that rather than details of what was fixed.. i promise you it's not that interesting a read. 2) in order to deliver more content, especially across all formats (including those that have limited memory/storage) we had to change our strategy - we've unfortunately had a few teething issues - which we are addressing as quickly as we see them... I'd suggest if you have an issue - let us know. 3) It's a fab place to work - typical day? In 19 years I don't think I've had a typical day... and that's not BS either... today I was looking at 3 different projects, reviewing content, discussing story, brainstorming etc... each day is pretty exciting. 4) We are constantly hiring - it's hard to find talented people... but the right candidates need to be people that can be team players, have huge amounts of talent, and have cup hands... but enthusiasm, and a passion for games goes a long long way! 5) It's a tricky one - like a lot of developers we don't really interact with the community as much as we should - but it's maybe one of those things that we should look to do moving forwards - we're pretty open to conversation on social media - you have to remember that sometimes we can't talk about things, just because we can't (unnannounced projects, hardware etc) but we'll always try and be open where possible... I try not to be a robot... but there are times when you get someone furious about something cussing you etc - and they want a response - obviously it's not happening - but I try and reply to most people, even if it's just a case of saying I can't answer..


Q:

We practiced all the songs that we put on there... but we did so at the start of the tour. Some of those songs weren't landed on until 6 weeks in and at that point all practice was pointless. I remember when The Sun came up and all of us blanched. Somehow we made it through. It's almost scarier when you have played a song a bunch and so you think you know it (aka me forgetting lyrics CONSTANTLY).

Will give some love to r/jukeboxtheghost now... (this is my first time contributing to reddit)

-ben

A:

Question 1: We recently wrote a piece about Amazon Basics which might interest you: http://thewirecutter.com/blog/should-you-consider-amazonbasics/


Q:

If Nintendo agreed, would you be willing to turn this little project into a feature length film?

A:

Thank you for your work and this AMA. Regarding patch notes and community interaction: From my flightsimming hobby I know about an example where stringent communications and lists with patch items and planned improvements aided in abetting the community's discontent. IL-2 Sturmovik: Battle of Stalingrad survives in a niche with very few customers worldwide. (Don't know the numbers - without Russia no more than a five digit number, I guess). The online community in flight sim forums can be very toxic if they feel that developers are not fulfilling their every demands. The developers at 1CGS managed to reach out to many of their critics with Developer Diaries backed up by a good product. This particular Developer Diary entry deals with what is still to do and what they plan to improve. I don't think that TT games and LEGO Dimensions have to worry about their existence if there are no patch notes. But you could learn a thing or two from 1CGS' example.


Q:

Hey! I love you guys and come to your shows whenever you are in Tampa. My question is how was your experience recording a live album?

Also, Tommy, can you please draw JBTG as a band of platypus sometime?

A:

Four things: 1. Thank you for your reliable reviews. 2. Any rec'd laptop bags (not backpacks) less expensive than your briefcase recs? 3. Bluetooth headset rec for dictation s/w (spec, Dragon for Mac)? I didn't see it mentioned in recent reviews.. 4. Sugg: How about a new section just for baby-related stuff (we're expecting our first..). Thank you!


Q:

Would be a dream come true for sure!! But just seeing the fan reaction has been an amazing experience.

A:

Thanks


Q:

YEAH TOMMY>>> PLEASE PLEASE PLEASE PLEASE

-ben

A:

Answer to 4: Baby-related gear is something we're definitely considering expanding our coverage on and we make sure to log all these requests and suggestions from readers, so I'll make sure to make a note. Also, congratulations!


Q:

/u/EmberLab

  1. Do you intend to do collaborated work together in the future on different projects?

  2. How many people worked on this film, music and video alike?

  3. Would you guys ever consider doing a full feature film, and if so, would you open up a kick-starter so we can give back for all the effort you guys put in? And if so, I would assume you would need further Nintendo licensing, or permission in order to do as such?

  4. Would you guys consider doing a short film of each Zelda series, Ocarina of Time, A Link to the Past, Wind Waker, Skyward Sword, Twilight Princess, etc?

  5. Thank you so much for all your work! It was a pleasure listening and watching your guys creation!

A:

So what are the plans for Supergirl & Green Arrow releases?

They've been included as very exclusive gifts for such a small population of the Lego Dimensions playerbase, that still aren't being made available internationally, even with the limited promotions that are ongoing (No Green Arrow in my beloved Ireland, the land of Green!), and there are plenty other countries that are overlooked.

Will they see fair light of day for us all?


Q:

HI! It's Maggie. We were floormates at GW. JUST WANTED TO SAY HI. I love watching you guys soar and kickass and be generally awesome. Tommy- can I get a JTG drawing of you three as Colonial Georges?!?!

A:

Thanks for the work you guys do. I have a dozen of your recommendations and the dishwasher is getting installed on Friday. Any parenting stuff on the horizon? Holy hell the baby market is filled with overpriced garbage.


Q:

Great questions!

  1. We absolutely intend to collaborate together in the future.

  2. The team was relatively small. Our internal team at Ember is four people, and we handled planning, production, animation, effects, and compositing. But we had the help of some very talented artists along the way, including our cinematographer, another animator, three concept artists, four modelers, and a character rigger. Theophany did an incredible job with the sound design, pulling elements from his album and also working with two voice actors.

  3. We would be very excited if given the opportunity to do a feature film, but it would certainly be an enormous undertaking and would require some serious resources. Not only would a Kickstarter probably be shut down, but we also don't wish to disrespect Nintendo in any way. We would definitely need to be approached by Nintendo for something like that to happen, which is very unlikely.

  4. We may consider another short in the future, but there are no plans as of now!

  5. Thank YOU. It's great to see such an overwhelmingly great response to our passion project.

A:

That is a question I've been asked a few times on Twitter, and I don't really have a definitive answer for you - so for that I will apologise - exclusive content is a part and parcel of videogames, however we do listen/read peoples thoughts and comments... so like I say I can't give you a definitive answer... but I hear you


Q:

HI MAGGIE!!!!! HOWS IT GOING!?!?!?!?

-Ben

A:

We're definitely thinking about covering parenting stuff in the near future! Also, depending on what age range you're looking for, we just put together a pretty great guide to the best learning and STEM toys we love: http://thewirecutter.com/reviews/learning-toys-and-stem-toys-we-love/


Q:

Great work on this film! I loved the look of the skull kid and the mask salesman. I also liked the look for the fairies despite seeing some complaint. Orbs have a certain mystery to them as opposed to fully realized anthropomorphic characters. (Edit: I wanted to add, for some people that might not agree with this, is that it is a ton of work to design, model, rig, and animate a more fully realized character, so when creating a production like this, the value of the character being fully realized or not is something to consider.)

Question 01: Some of the shots are truly spectacular. I was curious, how did you create the trees, plants, and forest/woods shots? Was anything filmed or is it all rendered? Were the plants from Maya or from a third-party software?

Question 02: What made you want to create this piece?

Anyhow, really great and you guys did an incredible job!

A:

And you're a superstar for saying as much Arthur. I would never have expected any form of an answer to that question because it was entirely an hostile question (and even outside your area of expertise, fully understand these calls are all Marketing) - but I know it's a hot topic for us nuts on the game and there was little hope of it escaping attention with or without comment.

Please do all you can to keep sharing our passion for collecting! We have money, we want to give it to you! We just find ourselves denied that opportunity and that's bonkers. Exclusive content is all well and good, but only when it's actually on sale.

Huge Kudos to all on the design team nonetheless. Am 29 and haven't played a game this much, or this fun in years. It's 100% smiles no matter if you're going through the base game, the worlds or Level Packs and that's a true achievement.

Thanks for answering.


Q:

How unique are the crowds in each different city? If you were transported to a random city would you be able to make an educated guess of your location based solely on the behavior of the audience?

A:

Do you guys have any recommendations for wireless sport/gym earbuds?


Q:

Glad you liked it!

The forest was mostly filmed actually. I wish we could achieve that level of photo realism. We all love filming out into nature so this project was a great excuse to run around in the woods. There will be a BTS video posted later this week so you can see exactly how the look was achieved.

Majors mask explores some darker themes that really connect with me now that I'm a "grown up". Theophany's fist album was also a big spark of inspiration. It drove me to want to try and capture the emotion of his music visually. Kinda became a challenge that everyone at the studio wanted to tackle.

-Mike

A:

Definitely Kudos to the design team... our designers are FAB!


Q:

Most places tend to have similar-seeming crowds for us, since we've got such a niche fanbase. Some of the nicest dorks on the planet. The kind of people who come to party, but don't actually get drunk.

There are some crowds that stick out in my mind. Germans clap along to songs way ahead of the beat in an unsettling way...The effect is amplified when it's an arena filled with people (we did an opening tour there once...we're not famous in Germany). Terrifying, really. Another night in Baltimore had the only crowd-surfing we've ever had. Gotta hand it to Baltimore. Other than that: Boston crowds are the loudest, NYC crowds are the drunkest, and Idaho crowds are the smallest cuz no one cares about us in Idaho.

-Tommy

A:

We do! We have a guide dedicated specifically to wireless exercise headphones. You can check it out here: http://thewirecutter.com/reviews/best-wireless-exercise-headphones/


Q:

What was the reasoning behind tweaking the story to make it so that skull kid "stumbles upon" the mask instead of robbing the happy mask salesman? Were you trying to "soften" the character of skull kid?

A:

I have enjoyed the PC LEGO games for years, and love the idea of Dimensions, but it's not available for PC, and even if it was, the toys are not of as much interest. Have you considered a game-only version for the PC, with the various packs available as DLC?


Q:

Hey guys! I've been listening to you all for a couple years and saw you at the 9:30 club last year.

How do you decide what order the songs on a record will be in? Is it just random, or do you all have a special method?

Thanks!

A:

We wanted to convey that the true evil in this story is Majora's Mask, not the Skull Kid. In some ways it gives the Mask Salesman's character some depth, as if he may not fully understand what happened and points a finger at Skull Kid by default. Or even that the mask could have warped his mind, and his perception of these events, affecting his retelling of the story later.


Q:

you aren't the first person to have said that - unfortunately the game isn't available on PC.. I'm not 100% sure of the reasoning as I wasn't there on day 1 of the project when those decisions were taken. I hear your suggestion though.. :)

A:

Tommy and I can be pretty picky when it comes to picking the track order of a record. There's no particular method to it but it's important to us to put each tune in a good spot that makes listening to the record enjoyable. A nice spread of ben and tommy tunes, throw in a mellow tune when the energy is getting tiresome. Some songs are just perfect openers and some perfect closers. The middle is tricky. Tommy and I actually each independently came up with the same exact track order for "Let Live & Let Ghosts" - Jesse


Q:

Have you ever received any sort of threat from Nintendo about the copyrights? If yes, did they ask you to put down your work?

BTW, you guys are amazing! Love your work :)

A:

Are all three Powerpuff girls in one pack together? You said that "pack" and those "figures" and new "molds" So is that hinting that we will get a pavk eith 3 characters?


Q:

Favorite song off the live album?

(Thanks for the AMA!)

A:

No communication from Nintendo. Glad you enjoyed the film!


Q:

you have too keen an eye... can I claim a typo on "pack"... for "packs" ?

A:

THE OFFICIAL RESPONSES, FOR PUBLIC RECORD

Jesse - Hollywood and Nobody.

Ben - Hold it in Supreme. Even though I know it's not actually on the album.

Tommy - Black Hole and Undeniable You.


Q:

What kind of software was used to create this? Looks amazing!

A:
  1. What's the likelihood of classic LEGO games and properties (e.g. LEGO Racers, LEGO Island, LEGO Adventurers) appearing in year 3 or a hypothetical year 4?

  2. How hard is it to design the Adventure Worlds for each franchise, i.e. which locations to include, which NPCs to provide quests, which puzzles to have players solve, etc.?


Q:

What kind of bear is best?

A:

Hi nilsth, we used Zbrush for character modeling, Mari for texture work, Maya for animation and effects, Nuke and After Effects for compositing.

EDIT: All the CG was rendered using VRay.


Q:

hmm... I'm not sure about the answer to your first. We love classic LEGO properties.. but not sure of them in Dimensions... but that doesn't mean we won't ever visit them. In answer to your second - it's very hard to make sure that each adventure world is authentic to the brand, and also fun and exciting, but the adventureworld team are amazing.. they manage to get references to everything in them, and do a fab job... they are the reason the adventureworlds rock!

A:

Teddy bear mostly.

Also nudists.

-ben


Q:

Loved what you guys did!

Any reason why you chose Majora's Mask for your inspiration? Is it just your favorite Zelda? Or was it the artistic elements of the game with the story, atmosphere, and music that made you want to create your own interpretation?

Keep doing what you guys are doing! I look forward to your future work!

EDIT: Grammar

A:

Hello Arthur, we met last year when you are nice enough to grant me a tour of Tt towers.

As you probably know I, alongside packattack04082 and Bricks to Life, recently discovered a cameo from everyone's favorite paranoid schizophrenic scientist in the Portal 2 story level of Dimensions. This makes me curious, what's your favorite Easter egg or secret that people may not know about that you've included in the games you've worked on?


Q:

A question for each of you:

If you were to be supervillains, what would your superpower be and why?

Also, pleaseeeee do another tour with The Family Crest, please and thank you.

A:

The game definitely had a big impact on us growing up, and we felt it brought a lot of new ideas and possibilities to the video game medium in general. Aesthetically speaking, we loved the darker, more twisted elements in Majora's Mask. We saw a very intriguing and sympathetic character in Skull Kid. But it is hard to pick a favorite from the series, as Windwaker and Ocarina of Time all have a special place in our hearts as well.


Q:

Ha - that's a tricky thing to answer... we like to try and put secrets, nods, hints, and all sorts of references in the games - but some of them take a while to find... and also take a while to pay off... so stay tuned for an answer on that one in the future ;0

A:

I would be the eggman... coocoo kaBLAM!

I would take eggs (fake of course, so as to be environmentally friendtly) and throw them at superheroes. I would have five arms - so i could throw many many eggs at once. Also I would be able to fly. I would use that ability to get to my fake egg factory in the clouds. I am cracking myself up.

-ben


Q:

Were there any scenes that didn't make it into the final cut?

A:

Will there ever be a standalone LEGO Simpsons video game? Like Hit and Run but LEGO? I'm sure there is enough material to source? :~P


Q:

At the request of a friend, "When are you coming back to Omaha, NE, and will you play board games with us at Spielbound Board Game Cafe? It has over 2,000 games to choose from! Or if that's too weird, what are your top five favorite board games?"

A:

We actually had about 86 more minutes of material, but decided to go short and sweet instead.


Q:

I've no idea sorry...

A:

YES!!

Ben here... and I LOVE BOARDGAMES.

My top all time:

Dominion (no board, but still...i have all the expansions) Catan (make your own board!) Monopoly... because it's monopoly and i played for days at a time as a kid Racing Demons (Card game... but a Thornewill family staple)

Okay...i need a fifth... can i get some recommendations!?!?!?!?!

-ben


Q:

Who was the Voice actor who played The Happy Mask salesman Narration?

A:

Hello, there. Have you ever considered Looney Tunes for LEGO Dimensions?


Q:

If you like Dominion and Catan, I'd highly suggest Machi Koro. There's a pool of cards available to everyone to buy (like Dominion), most-to-all of which generate resources. But instead of going into a deck, they sit in front of you and (potentially) generate resources based on die rolls that happen at the start of each turn (like Catan). Some cards trigger only on your turn, whereas others have weaker effects but also trigger on opponents' turns.

Winning is based on buying/building four specific structures, all but one of which are really expensive.

A:

Masashi Odate, he is amazing!

http://www.imdb.com/name/nm1372891/


Q:

I <3 Looney Tunes... but in answer to your question we consider everything... that doesn't mean that it makes it, but we consider everything..

A:

YESSS!!!!!

Does this stay interesting for multiple plays int he same way as dominion and catan?


Q:

Do you drink the shower water?

A:

How does the process of level packs go? Like does everyone get together and (re)watch the movie together and jot down notes and ideas? p.s. I'd love to see Bruce Campbell and/or Kurt Russell in Lego Dimensions somehow.


Q:

With only the base set, the buy options are always the same, so if you play with the same group people might settle in on strategies that they like (though the dice do introduce randomness). That's especially true for two-player games.

If you grab an expansion or two, however, the piles get randomly chosen (with a few rules to make sure that all die rolls are potentially meaningful) which changes things up a lot.

Even then, it's probably not quite as highly replayable as those two games, but that's a very high standard to meet.

Since I have your attention, I'd also like to thank you for all of the beautiful music. I've had some rough times in the past year or two, and your music has taken turns being a refuge and a way for me to express and process when I'm ready to.

And now, back to your previously scheduled board-game tangent.

A:

Yeah we live in California so gotta make use of every last drop


Q:

That's one thing yes... we will watch the movies again and again, read the books, fan fiction - everything... the number of hours of research that we do for each pack (and our main games) is pretty huge!!! It was also amazing getting some of the younger members of the team to watch Goonies and Knight Rider for the first time :)

A:

Love this... makes it extra worth it.

Thanks for the rec... got xmas coming up. One of my fav things to do is get my family a game (that i know I want to learn) and then make them play it with me.


Q:

Some people criticize the fact that in the film, Skull's Kid personality is childish and naive while in the game he's kind of mischievous, how did you decided his personality and his differences from the game's original character?

A:

You helped make my childhood great,and I am very thankful for that.Also,thanks for the Hero Mode in Bionicle Heroes,that theme is stuck inside my brain forever.

There was a level creator in Lego Indiana Jones 2 and Lego Harry Potter 1-4 ,if I remember correctly.Very limited,but still,It was pretty neat to make my own levels and think outside of the box.Things like that made me really want to pursue career in game development,which I'm trying to do today.My question is: What happened to those ? There wasn't enough time or something else ?

Hope you had a nice day,cheers to the TT Games team and congrats on winning the BAFTA :)


Q:

Want to do a game night?

A:

We wanted to convey that the true evil in this story is Majora's Mask, not the Skull Kid. So we took inspiration from scenes in the game that took place before he found the mask, when he was more sympathetic and vulnerable.


Q:

Bionicle Heroes is going back a while :) I'll have to have a listen to that tune at some point to remind myself (been a few games in between then and now!)

As for the level creator - it was one of those things that we experimented with, whether it returns or not who knows - however LEGO Worlds is kind of an extension of those editors! All the best in your pursuit of game dev - it's definitely a very fun and rewarding job

A:

absolutely!


Q:

Emerblab your short film is outstanding but I do have some questions why you did certain things...

  1. Why did you decide to make the mask salesman faint by the mask itself? Wouldn't it be better following the game's version where the skull kid got possessed by the mask and attack him out of greediness for might? Wouldn't this show how evil the mask is? Maybe because it would've been harder to animate?
  2. Why is there an aspect ratio change two times into the film? I see this a lot lately, especially in gaming edits. Why not stick with one aspect ratio?
  3. Why are the fairies real spheres? Aren't they glowing and that's way they are potrait like this in-game?
A:

Are any regular LEGO games in development? I don't expect details or anything, just, since LEGO Dimensions story packs and all that, normal LEGO games seem to be being incorporate into Dimensions and I just wondered, are any regular games are in planning or development?


Q:

Check out Ascension, it's a pretty cool concept known as a "deckbuilding" game!

Orrrrrrrr, delve into the world known as Dungeons and Dragons. And then record your sessions with the rest of the band and create some top quality YouTube videos.

A:
  1. We definitely took some liberties with that scene...all done to help make the skull kid more innocent. We wanted to play up the idea that the skull kid was just a puppet who got caught up the dark power of the mask. In the end we thought why not take some creative liberties to tell the story in a different way that you might not have thought about. I think that's a big part of why the cut scene in the game is so vague. Nintendo is really good and leaving things up to the interpretation of the player.
  2. Our choice to adjust the aspect ratio is a "call back" to the original game. Cut scenes in the game have a wider aspect ratio and we wanted to connect the film in this way.
  3. The fairies were a very challenging element of the film. The energy simulation was particularly difficult and time consuming. Our goal was to match the aesthetic of the game while adding a new element to the fairy design.

Q:

Absolutely... don't forget that at TT we have a number of teams, all of them working hard on various projects. We always have exciting things up our cup hand sleeves... so fear not 2016 has been great, but there is lots to look forward to in the future

A:

The only reason i woudl do D&D is to be a guest on Harmontown.


Q:

First off, let me just take a moment to utterly fangirl over that stunning animation. I have to say, from an animator's perspective I'm suffering from serious rig envy on those characters.

Are you planning on creating any making-of videos to show the progress, or is there one online already?

I swear I'll come up with a better question once my brain wakes up.

A:

I for one am hoping against hope for a full-blown Doctor Who game myself - there's easily enough material for a series of games, let alone one.


Q:

Hey tommy, it's Sy! First off, I love seeing you guys succeed. Congrats on the ever increasing success.

Back in Rome, you used to play beady eyes on acoustic. I could have sworn there were more verses than ultimately made it to the album. Am I right? If so, can you share a recording of the complete song?

Hope all is well buddy

A:

/u/Anodesu thanks for the compliments. And yes we had some amazing rigs created by Chris Lesage

We've been working with Chris for years and he is an awesome TD!

Also, our making-of video is just about ready. We plan on releasing it later this week.

Edit - wanted to share a blog post Chris published today. It details his rig development for the Mask Sellers backpack. http://chrislesage.com/posts/sliding-bulging-effects-with-softmods/


Q: DANGITSHARPLES
A:

Sy! Holy shit! Hi/how are you??

There totally were more lyrics...Good memory. I never did a recording of it though!

(for anyone that's not me and Sy looking at this, I should add that we were apartment-mates when I studied abroad in Rome. I bought a crappy guitar while I was out there and wrote all of the end-of-the-world stuff while traveling/busking/bumming around Italy)

(fun times)

-Tommy


Q:

Ember Lab: It looked like you used some live action sets in your Majora's Mask video and I was wondering, where did you shoot your forest footage? (If you told me you procedurally modeled the forest I would completely believe you since everything else looks so gorgeous <3)

A:

and LEGO City Undercover


Q:

Heard you guys at the 9:30 club in DC last Spring, any chance you all will put out a recording of the live version of "Undeniable You"? It gave me chills and was amazing!!

A:

We filmed in Humbolt Redwoods State Park. We have a BTS video coming out later this week that showcases our process. Practical LED lighting on location really help blend the CG with the forest locations.

http://www.redwoodhikes.com/Humboldt/GFB.html


Q:

Oh there are so very many... it's one of those things though, finding the right fit... we're always thinking what would/wouldn't work.. As for the E3 bar bill... let's not mention that hey... let's just say we were very thirsty!!! However I did get pictures of Jimbot drinking girly cocktails which was most amusing!

A:

That live version is on the live record! It's probably my favorite track on the whole thing.

-Tommy


Q:

How suprised were you by the popularity of the video, if at all? What did you expect the response to be?

A:

Do you think the Marcaline problem will be fixed by December? Will we see all powerpuff girls


Q:

Hey guys thanks for doing this AMA; I've been a fan for a really long time and I think this is awesome! You guys are on tour for a good chunk of the year every year. Do you think that your extensive touring schedule really helps keep you guys tight as a band?

A:

Working on a proejct like this, you never really know what to expect when releasing it. I think we felt it would resonate well with Zelda community but we underestimated the size of that community. The video has been view much more than we expected and the response has been amazing.


Q:

It's a known issue - if you encounter it please please let customer service know... a resolution is being sorted asap... And yes... Blossom, Buttercup and Bubbles :)

A:

One show is worth a week of practice, in my opinion... in rehearsal you can dick around and mess up and forget lyrics, but in a live show... well actually, I guess I do that at live shows too.

-ben


Q:

I really love your film, I was absolutely blown away when I saw it, I was wondering, how did you managed to get a crew together? Did it start off with a few friends or something different?

A:

Since there is an upcoming Excalibur Batman fun pack even though a Batman figure already exists, it seems like the door isn't closed to variants of existing characters. Is there any hope for more content in this vein, such as a Batman 66 Team/Level pack, or a Fiona and Cake pack for Adventure Time? Also, amazing game and an amazing studio. Everything you guys do is solid gold.


Q:

How did you guys come up with the Idea for "Hallowqueen?"

A:

/u/smichman123 - Glad you enjoyed the film! The crew was made up of artists we work with professionally. We always have a lot of fun working together and this project was especially special.


Q:

60's Batman pack... OMG... why haven't we done that... Loved that level in LBM3...

DANGITSHARPLES
A:

We've always loved Queen so very much, and even tried covering "Don't Stop Me Now" in college but it wasn't that great. They are just the most fun band ever. Usually when we cover a song, it requires some reinvention to make it a piano-rock tune, but when JtG plays Queen, no reinvention needed. We just do our best and don't overthink it. I thought of the word "HalloQueen" about 5 years ago, and the concept of us actually dressing as them for Halloween and doing a whole Queen show. So it's been kicking around as a dream for awhile, and finally we just had enough down time to learn the tunes and GO FOR IT. -Jesse


Q:

Having grown up playing Legend of Zelda and with my first console being the N64, your film made me hella nostalgic. It was amazing and I would pay good money to see a feature length film.

My question is kinda simple though, which Zelda game is your favorite and why?

A:

do you ever plan to do a poll where people can vote for charectears from past franchises?


Q:

I loved when you name was "The Sunday Mail," why did you change it?

A:

We all have different favorites, but Majora's Mask holds a special place in our hearts. The darker tone and atmosphere sets it apart from the other Zelda games and it probably has the best soundtrack in the series. Breath of the Wild is looking pretty awesome though, maybe it will be a contender for our new favorite.


Q:

I doubt it - it takes a long time from deciding on a character to having it made and in the shops - over a year - so I think when you may have seen those polls on other games ultimately all of the toys exist and they just roll out the winning one first... sorry

A:

It was a bad name. Plus, every article that was written about us either had the headline "The Sunday Mail Delivers" or "The Sunday Mail Fails to Deliver", and we just couldn't bear the thought of that continuing for the rest of our theoretical career.

-Tommy


Q:

@theophany What was your favorite song to work on from either album?

A:

Thanks so much for doing this! The Lego video games were some of my favourites growing up- especially the original Star Wars ones.

Which of the Lego games did you personally enjoy working on the most?


Q:

I saw you guys almost 3 years ago in a little town called Red Bank where you played a free concert. It was spectacular. You guys signed my tshirt. Hopefully I can make it to another concert soon and get that shirt signed again because it's seriously starting to fade!

My question is, have you guys ever considered doing a concept album? I've always enjoyed your songs that tell a story (like At Last and The Stars) and I was wondering if you'd ever write an album that was story based or had a universal theme.

A:

Can't speak for Thoephany but we love Deku Palace, no wait, Healing Termina, actually Down of the First Day... sorry can't decide :)


Q:

My pleasure... every game I've worked on has special memories... for various reasons obviously - but they are all special for some reason or another.. Harry Potter is one - 3 great years over 2 games... LMSH - because it was something we never thought we'd get to make... oh and I got to meet Stan Lee... yay! But they are all great fun...

A:

We definitely would... we are also slowly but surely working on a Musical, which, i guess, Is kind of like an album based around a universal theme.

-ben


Q:

Hej! Like the film and I was wondering what you want to do with it? What was the plan for after finishing it? Do you want to send it to festivals (I believe some might be interested) or are you afraid that will end up in copyright issues with Nintendo?

A:

Will we be able to create our own levels in Lego dimensions in the future?


Q:

Hey there!

I've been listening to your music for a while now and I've noticed that although a lot of time passes between album releases, you guys still have the same sound/feeling. (if that makes sense)

How do you gain inspiration for each of your albums/songs and still have the same type of sound?

A:

Glad you enjoyed it! We have no further plans for the film, it was intended purely to be released online for free for fans.


Q:

I doubt it - the technical side of Dimensions, and the fact that we allow so much on the toypad means that it's unlikely to be something that can be done - however don't forget that LEGO Worlds allows you to create stuff... though please don't take that as a blatant plug - sorry..

A:

We say this all the time when people ask, but it's true: We all have very different music taste, but we can generally all agree on what the band should sound like. So even though each album has its own flavor from having different producers and intentions, we can't help but sound like whatever-the-hell-it-is that we do on every record.

More specifically for inspiration, caffeine.

-Tommy


Q:

If someone wants to become this good at 3D animation and art, where do they start? Where did you guys start? The model and animation quality is something I'd like to achieve someday. What do I start doing? (If you guys could ever write about your texture process, that'd be great too! There's not enough about how those are made around)

A:

Hi, I'm 45 years old and favor "Harry Potter Years 1-4" and "LEGO City Undercover" as best TT games. I also bought enough LEGO Dimensions stuff to 100% year 1. My question: Nearly all of the LEGO TT games I've played contained bugs/glitches, which is normal for any complex software product. But those glitches, which are well known in community forums, never get patched after release! (For example: The LEGO Movie Game Red Brick collectible in Bricksburg hub - bench object cannot be broken into building objects under certain circumstances.) What budget percentage does TT Games and WB Games allocate for bugfixing after release? Or shorter: How's your bugfixing?


Q:

Whatever happened to the passport thing you were doing for a while? I have a fairly full JtG passport that I've forgotten to bring to the last dozen+ shows because the original idea seems to have been forgotten about...

A:

There's a lot to learn, and it can be daunting, so the key is to keep at it! If you are just starting out, start playing in Maya or ZBrush. There are free tutorials online, and also very structured courses available if you sign up at Digital Tutors. It's also great to dive into the art community online (check out Art Station), as it can be a big source of inspiration and a way of seeing what other artists are doing.

We texture using Mari. This program is very artist friendly, it's basically Photoshop but in 3D. There are a lot of tutorials online to get you started but you really just have to work at it!


Q:

We try our hardest to find and fix everything before our games come out - and like all developers unfortunately despite the thousands of hours of testing find things slip through the net. Trust me we do all we can post launch to find and fix issues, and have people that trawl forums and websites, occasionally we actually struggle to reproduce the more obscure issues, and we have to reproduce them to fix them. All I ask is that if you find issues please let us know via customer service, or directly on social (oh and Harry 1-4 is one of my personal favourites!)

A:

The stamp thing turned into a bit of a logistical nightmare, so we've taken to 'notarizing' passports by writing the date and signing it. So we're a really lax government organization.

But yeah, it was our old label's idea so we got a little disorganized with it once we parted ways. Bring it and we'll backlog-certify those dates you didn't bring it for!!!!

Also hi Jeff!!!

-Tommy


Q:

Thanks for doing this AMA! Question for each of you:

For Ember Lab: How did you decide on doing this story versus all the other stories to expand upon in Majora's Mask? What drew you to the Skull Kid and Happy Mask Salesman as opposed to anything with Link? For Theophany: How much of Disc 2 was MIDI and how much was recorded?

Congratulations to both of you, your work is AMAZING! :)

A:

Ok Arthur, you know you'd hear this - what's the word on Wave 3? Any hints for un-announced IPs? Even a word on the Disney/Marvel/Star Wars situation? Even if you don't answer, love your work. Much love.


Q:

Two questions:

  1. Are y'all fans of the power-pop band jellyfish? I hear them in your sound.

  2. Do you ever plan on doing concept based stuff again? Newest record is my favorite but I would love to see some Sci-fi jukebox again :)

A:

In many ways the ending of MM was an interesting inspiration for us. The cut scene where the Mask tosses aside the Skull Kid like a puppet makes you feel sorry for the him. We wanted to explore the idea of how the Skull Kid became the "villain" in MM. Charter transformation is always an interesting journey.

https://youtu.be/F1IqUwpint4?t=458


Q:

there is no word on the street unfortunately - thanks for playing our stuff - and by doing so keeping me employed :)

A:

"Only Person in the world I can truly trust".

-ben


Q:

Hey guys, very nice work on the film! How long did this project take you start to finish and about how many people worked on it?

A:

3 questions about lego city pack:

1: im sure you are including chase as figure. is he having like an skill for switch his suits? like finn has with his swords 2: are you making it as a level pack or a story pack? 3: the freeworld will be the WHOLE city as shown on wii u or just an area?


Q:

Hello! I made an account just to ask this question because it's been on my mind ever since I discovered y'all. In the song "Carrying" (one of my faves), what is the meaning behind the lyric "And why on earth should you do what God wants you to do/when he's got more than a few manuals(?) from which to choose"? Thanks guys ~

A:

Thank you!

We were working on this for about 18 months, but that was mostly in our free time. We are estimating about three months of dedicated work.

The team was relatively small. Our internal team at Ember is four people, and we handled planning, production, animation, effects, and compositing. But we had the help of some very talented artists along the way, including our cinematographer, another animator, three concept artists, four modelers, and a character rigger. Theophany did an incredible job with the sound design, pulling elements from his album and also working with two voice actors.


Q:

ok - I can answer the one question in terms of is Chase a minifig - yes he is - I've seen pics of him online - so that news is out in the wild :) In terms of the other questions - I'm not sure it would be Chase if he wsn't able to do what he could do in the game the pack is based on right... :) As for the other question - you'll have to wait and see - sorry, can't say much more...

A:

Well - there are many (more than a few) religious texts in this world that claim to represent or express the word of God / will of God etc. etc. So ... take your pick (or not).

-ben


Q:

What's your top 3 favorite Zelda games?

A:

About how many times in the average workweek do you blame Stephen Sharples for stuff going wrong?

/r/dangitsharples


Q:

So stoked for the surprise AMA!

I've seen you guys so many times, in varying points of your career. I've seen you guys in small venues where you were openers or headlines at bigger ones.

What is your favorite type of crowd to play to? I vividly remember chatting with you all after one of your shows in CT a while back, I couldn't believe you were opening for some random band I had never heard of and I was front and center loving every second of it! Are the intimate environments nicer or do you like bigger crowds with more response?

A:

Windwaker, Majora's Mask, and Ocarina of Time, in no particular order : )


Q:

EVERY DAMN DAY!

Though it's usually Wil's fault... SHarpey still gets the blame!

A:

I think I speak on behalf of the band when I say the worst kind of crowd to play for is a seated crowd. It's terrifying. Not their fault, of course - if there are chairs, people sit. But terrifying nonetheless.

So, yeah...Dancing, general-admission crowds are the absolute BEST.

-Tommy


Q:

Hey guys, are you guys working on anything secret, if so, can we have a hint?

A:

Can you please make a knuckles pack? I can help you with abilities

speed, strength, dig, glide, tracking, (maybe the spin dash), (maybe hyper knuckles)

I mean his model is in the game and you got the voice actor so why not?


Q:

Which one of you is the biggest and strongest boy?

Also I'm a huge fan of the classical piano covers. They're so good. Any chance that I could get the sheet music for those?

A:

We have another exciting project in development with Theophany and will be announcing more soon!


Q:

if only toy manufacture were that easy ;0 thanks for your offer of help though..

A:

I am the biggest and strongest boy.

Thank you for asking.

Also - all of the classical piano pieces were improvised, so there isn't easily done sheet music. But you aren't the first to ask...

-ben


Q:

Hey guys! I absolutely LOVED Terrible Fate! You're all quite talented, awesome job!

This is for Ember Lab and Theophany: Are you excited for Breath of the Wild?

I don't know how big Legend of Zelda fans you guys are (I'm assuming huge fans because of Terrible Fate, haha), but to me, it honestly looks like it could as big of a hit as Ocarina of Time.

A:

This question is a very short one. It is about the Powerpuff girls. So will all the Powerpuff girls be playable character or just two or one? THANKSS!!


Q:

Tommy, What type of effects do you use?

All- will you make more "hard/punk" songs like static??? Please

A:

Breath of the Wild looks amazing. Some of us here got a chance to play it at E3. It feels like it's going to capture the awesome sense of exploration that the original Zelda had. The delays are hard...but we are willing to give Nintendo the time they need to make it a masterpiece.


Q:

I'm not supposed to give the answer to this one - but all 3 :)

A:

I don't have a ton of pedals, but I lean on my Barber Tone Press Compressor and my GHS Double Barrel pretty hard. Other than that, a shitty tremolo pedal I got in high school, a holy grail reverb, and a digitech whammy.

As for the hard/punk songs, we tend to steer away from that camp these days with Jukebox but I keep writing them! These days they get funneled into Narc Twain, another band I play with that tends to mostly live in the end-of-the-world/punk-ish sphere that Static inhabits. You might dig it! http://narctwain.bandcamp.com

-Tommy


Q:

Is everything awesome?

A:

Why hello there Juicebox the Toast, where are you guys in the process of recording your next album and can Jesse get an allotment of vocal parts more proportionate to his talents?

Your pal, not Steve (unfortunately)


Q:

You know how that goes right.. Of course Everything is Awesome.. and cool when your part of a "TT" team...

A:

Jesse will be singing the entire album. We are tremendously excited.

Your pal, Ben


Q:

Did you have anything to do with Lego Universe? If so, what are some of your experiences with it, what are your thoughts on it and why it failed?

A:

Hey guys!

I loved getting to see you perform 3 times on the Rock Boat this pst year, bummed you guys aren't going to be there this coming year!

What were each of your favorite moments from the cruise??


Q:

I had nothing to do with it - sorry... it wasn't developed by TT Games...

hmmm...

A:

Stingrays, Queen Night, Jager shots at noon -Jesse


Q:

can i consider gizmo and stripe taking the genetic sunblock as canon as to how they can go into the sun ?😂 i'm like that pls say yes

do you know what the lego worlds count down on twitter is for?

that's all i gots thank you and everyone at Tt take care


Q:

Definitely canon right... right... ?!?

The Worlds countdown - yes - I know what that's for... so make sure you look out when the countdown gets down to zero... ;0 I can't tell you as it'll ruin the countdown - sorry.

And that's all you've got... darn... :) thanks

A:

Your reddit username wins awards, both nationally and internationally.

-Tommy


Q:

Will the Beetlejuice set ONLY be based on the movie, or do you have the rights to the cartoon? Cause an appearance by Prince Vince would be a hoot and a half.

A:

What is your favorite sandwich?


Q:

we went for the movie rather than both... sorry

A:

Crunchwrap Supreme

-ben


Q:

Personally, I think Lego Dimensions has ruined the chances of us getting a lot of good possible stand alone Lego video games (ex: Doctor Who).

What are your thoughts on that?

A:

Hi JTG! You're my favorite band ever, and I've seen you three times in Columbus. Hoping for a fourth soon! My question is simple: Why Hava Nagila? I love every live rendition you do, but why the fascination? I'll keep tuning into your lives even though I know this is what I'll get. Keep on keeping' on! We love you in Columbus!


Q:

really... I thought the exact opposite.. It's an IP that a few people at the studio are crazy about - but not everyone believes it has worldwide appeal... the popularity of that pack may be the thing that makes people realise how popular it is... but I think IP's can work in Dimensions, in standalones, and both - it's all about what people want to play I guess..

A:

Hava Nagila is the greatest song ever written and we are its loyal evangelists.

(we were practicing to play a Jewish wedding and had the burning desire to lovingly troll our fans)

(we will probably continue to troll)

(apologies in advance)

-Tommy


Q:

My husband and I get a huge kick out of the Lego Dimensions games, glitches and all. Storing all of the sets is getting to be a bit tough. Have you seen any creative storage solutions made by fans?

Also, which packs have been surprisingly popular with players of the game?

A:

When are you recording/releasing the Candy Corn Video???? I love your music btw


Q:

In terms of storage solutions - the best one I've seen was a huge round multi level shop storage rack - it had about 5 shelves that could be spun round - like a huge cake stand... very impressive...

packs that have been surprisingly popular... hmmm.... Doctor Who (though not a great surprise)... but Emmett was super popular... they're all popular in their own way... Glad you enjoy the game though. apologies for the glitches.. we fix them as soon as we are aware of them!

A:

as soon as we stop vomiting.

-ben


Q:

Are you looking forward to the new Dominos opening in ktown?

A:

Hi guys, long time fan- been to at least 7 of your shows- usually go with my brother. Why did you decide to make the "Jukebox the Ghost" album more pop-py (like pop rock) than the last two? Are you headed more in the mainstream direction? (Still love that album, but Safe Travels is still my fav)


Q:

The entire office is looking forward to Dominos!!! It'll make crunch time on projects more interesting!

A:

We are getting really excited about the new record... isn't clear cut one way or the other. We are definitely aware that there are positives and great things in each of our records that we want to make sure stay with us.

-ben


Q:

Hi there.

I used to be a massive fan of the LEGO games. LEGO Star Wars is one of my favourite games to this day. But for the last couple years I haven't enjoyed them, and I can tell you exactly why - the inclusion of voice acting. One of my favorite things about the games had always been the silent cutscenes, and how they used visual and physical comedy instead of dialogue, telling the story of whichever property was being adapted without using words. Now, I can sorry of understand why voice acting began to be included when you started to produce more original games not directly based on well-known storylines, like the LEGO Batman series. But when you do it with adaptions as well it just feels lazy on the part of the writers to me, as though they got tired of the difficulty inherent in silent cutscenes and visual/physical comedy.

Why was the decision made to begin incorporating dialogue and voice acting into the game? Do you think there ever will be games without it again?

Regards,
a former fan.

A:

Favorite all-time novel(s)?


Q:

Hi - I hear what you are saying... however we like to think that the voice work adds an extra layer of humour, as well as authenticity to our games.. When we were first putting voice work into LBM2 there were some of us that didn't know if it would work - but we all loved it... Have you tried any of the games with voice work? Maybe pick up LEGO Marvel Super Heroes (as it'll be about $10 probably) and give it a shot... I'd like to think we haven't gotten lazy... but thanks for your thoughts

A:

Lonesome Dove Kavalier And Clay Anna Karenina Love also all the Harry Potters and His Dark Materials.

ALSO - just read Ready Player One and lost my shit.

-ben


Q:

Hello! I'm a huge fan of LEGO Dimensions, and I'd first like to thank you!

Now, down to business:

  1. Will there be more Level Packs for Year 2 then there was for Year 1?

  2. Will all Teen Titans Go! main characters (Robin, Cyborg, Raven, Beast Boy, and Starfire) be playable?

  3. Will there ever be a direct continuation of the main story from Year 1 (not just the keystones and Easter eggs in the Story Packs)?

  4. Will we ever see new characters from previous franchises?

  5. Will the LEGO City Undercover pack be a Fun Pack?

  6. Will the Powerpuff Girls have unique head molds?

  7. How many packs have yet to be announced?

A:

Do you have an Slayer covers recorded and if not, why aren't you doing this right now?


Q:

ok let's see which of these bits I can answer... 1) not sure - as I wasn't involved in year 1 so off the top of my head can't do the maths sorry. 2) Errr... they are not all minifigs, I'm not sure which ones we've shown imagery of - but we're trying some cool stuff for those characters 3) - that's one that I can't give a definitive answer to - but who knows 4) Something we've discussed - again - a never say never answer 5) All of the packs are fun right... right... I'll get my coat 6) Most definitely - and they are awesome 7) Errrr.... can I say no comment and not get flamed?

oh and it's thanks to a lot of amazing people in the studio... I'm just an iffy front man for the day:)

A:

We paused the recording so that we could answer this question. THANKS FOR RUINING OUR SLAYER COVERS ALBUM.

-ben


Q:

can you guys ever tried to make a turkey out of legos?

A:

What do you think is the purpose of the universe?


Q:

err... no I haven't... an igloo yes... a banana yes... even a pineapple and cheese hedgehog...

but never a turkey... sorry

A:

is that a band?

-ben


Q:

Hey, any chance were getting battle worlds for the past adventure worlds that we have? (I.e. Doctor Who etc)

A:

What's the inspiration for the Hava Nagila livestreams on Facebook?


Q:

I don't think so no - a lot of work goes into the Battle Arenas, and we made a decision to have those for year 2 packs only.

A:

our jew-ISH heritage!! -Jesse


Q:

Hi Arthur, Could you talk a little about the long term plan for Dimensions?

I've heard a 3 Year plan mentioned, would it be possible to extend the Game further into the future with new packs or is a "LEGO Dimensions 2" with a new starter pack , story etc a more likely possibility.

Really loved the inclusion of Red Dwarf within Fantastic Beats, is this a one off or maybe a test to see interest in a physical pack?

cheers, James

A:

If you absolutely HAD to add a fourth member to the band, and it could be anyone, alive or dead, who would it be?


Q:

We like to throw in Easter Eggs... did you find Star Labs too? As for the longer term plan... sorry - not something I can go into detail on.. so when it's ask me anything, it's I'll answer some things... sorry.. that said anything is possible

A:

Harry Nilsson, dead.

-the whole band


Q:
  • What's your favorite franchise in LEGO Dimensions and which franchise did you enjoy implementing into the game the most?

  • Will the Powerpuff Girls have custom head molds or not?

  • What has been your favorite level you've worked on in LEGO Dimensions?

A:

Is there a chance of the album "Jukebox the Ghost" being available on vinyl?

Also, any future Acoustic tracks planned and any desire to record another track with Secret Someones?


Q:

Favourite Franchise - Harry Potter / Goonies PP Girls - Yes... just don't tell anyone I told you ;0 Fav level - probably Fantastic Beasts level 2 - inside Newt's case :)

A:

our self-titled album on vinyl is currently out of stock, but we could reprint some at some point in the future. future acoustic tracks will certainly happen! we'd love to record another track with secret someones. they are dear friends of ours but currently everyone is busy doing their own thing. If you'd like to hear more of their music, check out Bess Rogers solo, Zach Jones & the Tricky Bits, or Lelia's new future project Jupiter Winter! (: -Jesse


Q:

Hello Arthur!! TT Games is gradually becoming one of the major AAA company in the industry. That needs a whole long road to succeed it. Congratulations! Is there a tip/secret as part of the plan?

A:

Hello!

Long time fan.

Do you ever see yourself returning to the more quirky stylings of your earlier music? I love the latest albums, but miss the weirdness that sold me on your music.

Thanks for the music and stellar shows. You have so much fun every time I see you, and I think that'll reflect on the live album.


Q:

Hey there... thanks :)

tip/secret?

It's like the Pepsi recipe, or the recipe to KFC gravy... super secret!

In all reality - we just do the best we can, and know that each time we start a project we have to try and beat the last one... the entire team try to make everything authentic, fun, enjoyable...

Games should be fun... and that's what we try to offer people... try...

A:

I think you'll be pretty pumped to hear the new stuff we have cooking. It's got the arrangement sense of the new stuff, but the outlandishness of our old stuff. And the semi-retro-ness we explored with Everything Under the Sun.

-Tommy


Q:

Will we see more packs for previously done franchises in Dimensions?

Would love to see more for Lord or the Rings and Fantastic Beasts!

A:

Hey guys, I really love your music! Where did "yetthhhh" come from? You guys and your snapchat are hilarious.


Q:

More for LOTR... Really?!? Or do you just want a Sean Bean minifig :)

A:

Ben does this strange british lispy character and it was born from that, then spread like wildfire. -Jesse


Q:

I love your work. I said yesterday that I've played the all but 5 of the Lego games to completion with a significant other and that these are great because they aren't competitive. How do you feel about the demise of couch coop? Playing in person with friends non competitively is so much more fun and intimate.

Edit: also it would be great to see Lego Artemis Fowl. You should reach out to Eoin Colfer about that :p

A:

Demise of couch coop? NEVER!!! We are here - stalwarts of the industry - making sure it remains forever!

On a serious note though - we love hearing peoples stories of who and how they play our games - playing games together rocks! Reminds me of growing up playing games together with friends!

Is it bad that I had to google Artemis Fowl... (sorry!)


Q:

So, any chance of a cameo? (username checks out)

A:

Ha... that would be awesome... would he sing Best of You when left to idle?