GamingI’m Sefton Hill, Creative Director at Rocksteady Studios, the creators of the Batman: Arkham series of video games. Ask me almost anything!
Dec 22nd 2016 by SeftonHill • 12 Questions • 269 Points
My short bio: Hey Reddit! My name is Anthony van der Meer and I am the 23 years old director of Find my Phone. After the film went viral on Youtube, I saw a lot of questions. So now I am here to answer them. Feel free to ask about the legal, technical, ethical or cinematic aspects of the film.
Will you do a second movie if the phone goes back online again?
We're very hard at work on our next project but we won't be releasing the details for a while. When we do you guys will be first to hear as we want to get the community involved heavily in what we do next.
Yes, check the last 15 seconds of the film ;)
Hi Sefton! I absolutely love all the Arkham games. My question for you is this:
How difficult was it to actually design the Batman suit for Arkham Knight game? Not only the brainstorm aspect of it, but also to code the textures and whatnot. I don't really know that much about computer animation but it seems like a tedious process. Also, was there any other ideas that you guys had for the suit that didn't end up in the final games?
P.S. the suit from Arkham Knight is by far my favorite suit design from any Batman game or movie so good job!
What's the first thing to consider when doing a film. Is it story? Characters? Scenes?
Firstly, I'm glad you liked it! We actually started with a different suit for Arkham Knight, which was closer to the classic Arkham Asylum / City look. I've always been a big fan of this classic look because it feels like the comics come to life. I've always resisted the urge to change it just for the sake of making something different.
However, after we'd lived with the classic look in game for a good few months, it didn't feel right alongside the tech of the Batmobile. Man and machine as one was our goal for gameplay and visuals, so we redesigned the suit using the same materials and fabrics as the car. We probably did about 10 different concepts for the outfit before refining it down to what's in game now. After that it takes the incredibly talented character team about 4-5 man months of work to create the model and what you see in game now.
I always start with a story idea. I always try to minimize the characters and make a draft were I just summarize the crucial scenes to tell the story. I think that's a good way to start.
Hey there, Sefton! Love the work you guys have put out, including good ol' Urban Chaos.
Seeing as Batman has been your largest game to date - how much of the ending to Arkham Knight did you guys have around the creation of Arkham Asylum? Obviously, without giving much away to others, it manages to have some great full circle moments.
Also (I shouldn't cheat and ask two questions, but what the hell), what was the moment in Arkham Knight that caused the M rating? I remember hearing that WB asked you guys to edit a specific scene to bring it to a T rating and you simply refused to budge (as a hopefully up-and-coming writer, I applaud your team for that).
Sorry for the long message! Thanks!
Edit: Some typos.
Loved your film! Are you planning on doing some other projects like this?
We didn't know exactly where the story was going to end when writing Arham Asylum because, to be honest, we didn't even know we were going to get to work on a sequel, let alone the trilogy. We also went into it with attitude that Batman wouldn't know so why should we.
We just wanted to ensure that every event in the story actually meant something and really impacted the world. You see so many stories where everything has to reset back to how it started, and we wanted the player's investment to mean something.
For the second question, I think there were a good few scenes but the Jason Todd torture scene was definitely a no go at T, but is obviously crucial to the plot. I must admit I was freaking out when it was suggested this needs to go, so fortunately it all worked out, and WB / DC supported us all the way.
I am working on a lot of new projects, including a prequel (what happend to my iPhone?) and sequel (the full life cycle of a stolen phone) of Find my Phone.
Most of my projects will involve privacy, hacking and cybercrime but I am also working on a film about education.