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GamingI am a retired Starcraft pro-gamer, now full-time board game designer, AMA!

Mar 28th 2017 by qxc00 • 75 Questions • 7938 Points

Edit: After nearly 12 hours, I'm calling it quits. Thanks for all the questions. G'night.

My name is Kevin 'qxc' Riley and I can answer faster than you can ask.

About me: I'm 27 years old and grew up on the north shore of Chicago and attended Harvey Mudd College where I got a degree in CS. So far, I haven't used that degree at all. While at university, I began playing Starcraft 2 pretty heavily. Not long after its release, I was competing in, and winning various online tournaments.

Upon graduation, I moved into the Complexity gaming house and played Starcraft 2 full-time. About 8 months later, I moved in with my girlfriend who's almost done with her PhD in mathematics. After that, I continued playing full-time for another few years.

While playing Starcraft, I eventually ran out of pages in my passport. I remember almost melting while playing in a non-AC convention in China, and getting caught outside during some sort of tropical storm in Korea while jogging. I played numerous events in Germany and even made it out to Dreamhack once. Sweden was like something out of a fantasy book. While in Korea, I all-killed one of the top Korean teams in a team competition. Not the best thing I ever did in Starcraft, but perhaps the most memorable.

In 2015, I took a few months off to let my mind clear. You may also know me as the keyboard smasher. I've always grappled with stress and anger issues as they relate to Starcraft. During my break, I began dabbling in board game design with my girlfriend. I returned to Starcraft later that year and performed well, for a time but eventually retired for good. Once I retired, I pursued my board game fervently. What began as a slight variation of a game we had played many times before, eventually became a coherent 1vs1 competitive game that stood on its own. After a number of cold pitches, I succeeded in finding a publisher, Action Phase, that was interested in what was then, a 1vs1 competitive game, but would eventually become the fully cooperative game, Aeon's End.

Last December, Aeon's End was finally released in retail. We were all incredibly excited to see our passion project hit shelves but had little time to celebrate as we had begun work on a new expand-alone for Aeon's End last June. I spent last summer living in Tokyo (benefits of being "unemployed") while my GF took a research position at a university there. We began designing what would eventually become War Eternal (newest expand-alone) there and hit the ground running with actual playtesting when I returned state-side in September.

About Aeon's End: It is a cooperative deck builder for 1-4 players set in a unique fantasy world. You won't find any elves, dwarves or dragons here. In each game you'll play as a different breach mage which has a different starting setup and ability. Many have likened Aeon's End to a 'boss battle' from RPG games. In each game you play, you and your allies will be working together to defeat a big bad nemesis that's threatening the last stronghold of humanity, Gravehold. War Eternal, which is the new set of content we just finished expands on the original by adding more of everything. I committed the same level of care to all of the gameplay in War Eternal as I did with the initial Aeon's End: spending ~40 hours a week working on the game for months and months. When everything was polished enough, we recruited dozens of blind playtesters and received feedback on over 400 games played externally. Last year, Aeon's End raised ~190k in our month-long KS campaign. A week into this campaign and we've already surpassed 200k.

FAQ: I played Starcraft 2, not 1. I will not likely be playing Starcraft: remastered

You can find out more about Aeon's End: War Eternal here: https://www.kickstarter.com/projects/2012515236/aeons-end-war-eternal/description

Random other things I've been doing: Trying to figure out how to not overheat while doing sports

Trying to figure out if I'm addicted to sugar

Learning Squash/Tennis

Rock-climbing

Designing other small games

Gwent!

I cook ~90% of my meals

I'm really introverted. Like. a lot.

Spent a semester in Madrid. My Spanish is not terrible.

Spent a summer in Tokyo. My Japanese is terrible

Spent a month in Taiwan. My chinese is most terrible.

My Proof: Picture of me today: https://twitter.com/coL_qxc/status/846700020598521856

Proof that I am who I am: http://wiki.teamliquid.net/starcraft2/Qxc

Q:

Right as you were getting some great results in Korea in 2011, you unfortunately left to resume your studies for a year. Do you ever wonder "What if I had stayed?"

Obviously your real life education should come first, but it seemed like a shame that you had finally found your groove and then had to give it up.

A:

All the time. I wonder why I even went to school. By the end of high school I was so upset at 'school' in general, that I did not get the most out of university that I could have. My initial foray into Starcraft was borne out of a disillusionment with my classes in the first year there.

I learned a lot since retiring, more than I did while playing I think. The biggest thing was I didn't really know how to take care of myself - what foods to eat, how to sleep, etc... and I needed to be 'on my own' in order to figure a lot of that out.


Q:

what foods to eat

"I don't eat for taste, I eat for sustenance." -you, ~2007

Did that change drastically in college?

A:

No, that never changed. What changed was understanding what 'sustenance' actually is. The last ~1-2 years, I finally discovered how to eat consistently. I'm very sensitive to not eating. After just a few hours it affects me, I get moody/headaches/migraines, but now I know which foods help actually fix that.


Q:

The biggest thing was I didn't really know how to take care of myself

Most popular streamers I watch eat like total fucking garbage.

A:

most people don't seem to learn essential skills like cooking. I certainly didn't until I was forced to and already an adult.


Q:

Do you consider your Mudd degree pointless since it doesn't sound like you're interested in pursuing a CS career.

What was disillusioning about your first year?

A:

I would like to eventually move into video game development, at which point I will be very thankful for that degree. While I don't actively use the degree now, I still learned a lot about the process of learning that's useful. I also met a lot of people that were like me (weird). In the real world, I don't meet many people I can relate to.

As for disillusioned. I went to a private high school that felt like a college factory. Many of the decisions I made in high school were just 'to get into that school' which goes so far against what education should be. It was less about learning and more about beating the test. I really hated it.

I actually like learning a lot more now that I can focus on the learning part.


Q:

EPIC Games is currently looking for competitive design analyst for their new MOBA if you're interested :3

A:

Neat, link?


Q:

https://www.epicgames.com/paragon/en-US/home https://epicgames.avature.net/careers/JobDetail/Cary-North-Carolina-United-States-Competitive-Design-Analyst-Contract-/2324

I help run the largest tournament/fb group in the community right now with an average of 1,500 viewers every weekend and over 6,000 members. If you're interested in the game or have any questions just let me know!

A:

cool I'll look into it after the AMA. really have no time atm to do anything besides answer questions


Q:

Yeah I think you're the first person who actually responded to me in an AMA. I imagine it gets really busy haha. I'm gonna look into your board game it sounds pretty interesting. Chat with you in a bit GG.

A:

GG


Q:

From a fellow Mudd alum in tech: your HMC degree is worth more than you think if you ever find another Mudd alum hiring manager. I've hired 3 HMC alums and the only test I ever gave them was taking them out to food/drinks with the team to make sure they could fit in socially - your HMC degree proves you can do the hard work, and hiring managers throughout the industry already know that.

A:

Nice. That's good to know.


Q:

How much did you earn in esports?

A:

Salary was ~$500 a month for 2 or 3 years I think. Plus a thousand or two per year in coaching plus a few thousand per year in tournament winnings. Something like that, you can do the math. r/frugal was my life and still is.


Q:

No wonder you all lived in one house. That's seriously little money for the amount of effort you guys put in. Sounds like these board games are bringing in some decent money but I'm not sure what the over head is like. All the best!

A:

They're at least bringing in money. The first year after retirement was basically 0 income.


Q:

Still live in the chicago area?

A:

Pittsburgh now


Q:

Hey! Any chance we can try your game? I live here as well!

A:

Send me an email. k.riley08 at gmail.com


Q:

Have you ever ruined idra so hard he rage quit ?

A:

Doubt there's a pro-gamer who was a contemporary of Idra that would answer no to this statement.


Q:

Heh. Loved watching you work when Husky casted. Wish you the absolute best with the new venture !

A:

Thanks!


Q:

On a scale of rural Illinois to Lake Forest, how lucrative is board game design?

A:

is there a place I can live that's cheaper than rural illinois?


Q:

Rural Wyoming

A:

That


Q:

Is That the new This?

A:

This


Q:

Rural north dakota

A:

Also this


Q:

Will non-Koreans every be as good as Koreans at Starcraft and if not, why not?

A:

It would take a serious concerted effort by upper management to make non-Koreans able to compete with Koreans. The basic issue comes down to lack of infrastructure and decentralized areas of competition. The more people around you doing a thing, the more likely you are to do that thing. The more people doing a thing together/in competition, the more likely they are to improve, build tournaments, team houses, all the infrastructure that makes further improvement easier. The western world just lacks the widespread interest in many games, and also the cultural acceptance that makes being a pro-gamer more easily accepted.


Q:

This is the same reason why the Fighting Game Community in the west will never catch up to the Japanese (or the Koreans in Tekken).

You can take a train for 20-50 minutes and go to any top arcade in Japan and play the best players. In North America, all the top players are spread out from SoCal all the way to New York, so if you live in a region with low levels of competition, you're sort of shit out of luck unless you're willing to drive hours every week. Netcode isn't good enough to facilitate proper cross region or cross coast play either.

A:

sounds about right.

Time to make my reality game show about hundreds of pro-gamers that live in a gated off community.


Q:

Shoot, that's a great idea!

A:

Thanks =)


Q:

Hey QXC, glad to see you around again! Been a fan of your SC2 play from the very early days and was a semi regular stream viewer for a long time (bigbangsc and other aliases). Which leads to my question. Do you have any thoughts or future plans regarding streaming? SC2 or even Aeons End related stuff?

I believe there are many who would like to watch you play games, even games that aren't Starcraft. Take it easy dude. n_n

A:

I probably won't stream. I tried streaming full-time shortly after retirement and found that I didn't really enjoy it. The amount of time I'm willing to stream consistently is far lower than the amount of time I would need to stream to make a 'thing' I could persist off.

I'm really introverted and find the high level of social interaction needed while streaming to be too draining.


Q:

That's a shame, but understandable. I learnt a lot from your SC2 play, wish you all the best.

A:

I'm pretty bad right now. Doing a lot of flailing on ladder. Although, I guess I'm still good. it's weird because I'm much worse than I used to be, but it's not like I've lost a ton of skill. It's just that the top is so competitive.


Q:

I watched the replay of you vs Snute I think? Was pretty shocked you've managed to keep that much ability. Was pretty cool to see you play after such a long time too. Sorry to hear about the stress prior to retirement, I think you were too hard on yourself. I'm glad to see Aeons End is going awesome though, you deserve it.

A:

There was no question this paragraph, but thanks =)


Q:

Im not asking to be a dick, but no one is asking this and Im actually really interested to know. Do you actually have any money to live on?

You are 5 years out from a degree that is completely reliant on experience, you are currently making stuff in a notoriously terrible and saturated industry (board games), and your only other real skill is from a game you admit you are no longer very good at (and whose prize pools are plummeted anyway).

A:

Surprisingly, yes. I have always lived very frugally. While in the team house, I didn't pay rent. Largely my expenses are food as I have no car. Currently I share an apartment with my girlfriend in Pittsburgh where we pay about $450 (edit - I split this. the apt is $900) a month. Basically, I saved a bunch of money the whole time I was playing and continue to live on a cheap budget. That said, if Aeon's End hadn't done well, I'd probably have needed to get a job ~soon or last year sometime.


Q:

As I am sure you already know, there is a gaming cafe Victory Pointe in the southside that seems to have a decent following with board games/console games etc. I'm sure that'd be an easy sell for your board game if you were interested, I don't know a whole lot about board games but I've witnessed a ton of people in there just on a Thursday night.

A:

That'd be neat. Maybe I'll make it out there sometime. Haven't been yet.


Q:

What's the best board game shop I'm the Pittsburgh area? Any good gaming bars for people to hang out and play?

A:

Games Unlimited on Murray is the best board game store in Pittsburgh. Good selection, great staff, very accommodating.

As for gaming bars, you could try game nights at crazy mocha or ham bones


Q:

<3 board games, <3 terran, <3 qxc

Have you gotten a new mouse yet? :P

A:

Currently using a razer deathadder. Bought it a few weeks ago.


Q:

Are razer products really worth the price?

I'm not THAT much into PC gaming but I dabble a good bit. I have a few razer things when I find them on sale/at a good price. I noticed you mentioned living by /r/frugal earlier.

A:

My razer mouse will probably last 3 or 4 years if I treat it nicely. I got an old model for about $35 so seems good to me.


Q:

Oh wow, thanks for the quick response.

Would you say there's any significant difference between brands like razer, logitech, and corsair? Or is it really just a matter of taste and preference?

A:

Not really. Find a mouse that suits you.


Q:

There is two types of card selections in deck buiding : tableau (Dominion, Train) or river (Ascension, Tyrants of the Underdark).

Gameplay-wise, why did you choose the tableau type ?

A:

I find that tableau style lends itself to a deeper level of strategy. I'm not a fan of the majority of trade-row style deck builders because they are far more opportunistic in their strategy rather than allowing for more in-depth/long-term planning.


Q:

One thing that's great about trade-row style though is that it keeps the game fresh on repeat playthroughs.

I find after only a few games of, say, dominion with friends, we quickly identify 2 or 3 powerful strategies that you can go for pretty much every game, so cards that don't fit in there go by the wayside.

How do you mitigate that in your game?

A:

One thing is that there are more modular components in Aeon's End. In dominion, you have 10 market cards, and that's the only thing that changes from game to game. In my game, you have 1-4 mages in each game, a different nemesis, a market setup and the composition of the nemesis deck. All together, these can come together in far more ways and creates a more consistently varied experience.


Q:

As someone who has never play any fantasy board game (Sorry if my terminology is incorrect), how would you recommend getting started?

A:

With aeon's end or just in general? Aeon's End isn't the easiest game to start with, although many have commented that the rules are easy to learn. Gateway games for board games are more typically things like settlers of catan, carcassone or ticket to ride.


Q:

In general. I'm retired and looking for other things to fill my time.

A:

Playing solo or with others? How many? Do you prefer more strategic games or more random/light experiences?


Q:

I prefer games like Chess where you start off evenly matched but I would enjoy if the playing field were to change and never be the same from game to game.

A:

Do you prefer competitive games or cooperative ones? We're basically going to play 20 questions and then I'm going to tell you the perfect board game to play.


Q:

Haha, I'll try to be more straight forward. i prefer competitive over cooperative. 1 vs 1

A:

As you mentioned Chess, I would start with The Duke. It's a chess-like game. When the game starts you only have your 'king' (the duke) and two ~pawns on the field. On your turn, instead of moving a piece, you can draw a random piece from your bag and put it into play next to your duke.

When a piece moves, you flip it over. Each piece is a wooden tile with a different moveset on each side.


Q:

Already starting to looking youtube clips now. Thanks and all the best!

A:

No problem. If you decide it's not for you, come back and we'll find something better. We're only about 1/4 of the way to 20 questions.


Q:

Day[9] went to Harvey Mudd too. Have you guys ever met and/or discussed that?

A:

Yea, we have.


Q:

Hi ! How did you worked with Indie Boards and Cards Cards & Action Phase Games ? Have they modified the gameplay of your game ?

A:

Indie B&C takes more of an upper management role in Aeon's End. They help with more high level decisions like "what content goes where" and "what should the KS offer". I work closely with Action Phase on Aeon's End. During development we meet for a few hours almost every week going over changes we want to make. I fight tooth and nail against any gameplay decision that I don't agree with and we mostly get along.


Q:

As a terran player do you think Zerg is op?. Lol

A:

OP doesn't exist. Skill is all that matter. Even if OP does exist, there's no sense considering it. That mindset will only make you weaker.


Q:

I've watched you for years dude. You were literally the reason I started playing sc2. I want you to know that I haven't played a board game since snakes and ladders but I'm gonna buy this one because your name is attached. I'm very introvert also, I don't have anyone I hang out with on the weekends, only my wife and daughter. I'm gonna buy this as something we can play together.

Thanks for literally years of entertainment. You got me through some rough periods in life. I know I'll never be more than a stranger to you, but I owe a lot to you and huk and Idra.

A:

I appreciate that. Many have found Aeon's End to be a great cooperative experience, especially with their spouses.


Q:

You said you have issues with anger, so I gotta ask. When you played, what was the most rage inducing unit to play against in starcraft?

A:

broodlords. Especially broodlord infestor. That was cancer and they took forever to fix it.


Q:

You mean you weren't fan of the 1 timing that Terran had to hit before insta-cast fungals destroyed the Terran death ball and medivacs had no boost and it was so hard to try and pick a Zerg apart!?!?

A:

I know, what a surprise.


Q:

Did you already thought about a campaign system for Aeon's end ?

A:

I have done some preliminary consideration. I also asked the community for BGG for suggestions. https://boardgamegeek.com/thread/1711896/how-would-you-imagine-campaign-mode-working

It's possible that the next Aeon's End will be more campaign centered. Not sure yet though, there's one other big idea I kind of want to explore first.


Q:

Are you the author of the Aeon's end univers too ? What was your inspirations ?

A:

I am not. I did virtually no work on the theme or art of the game.


Q:

What was your initial theme then :) ?

A:

Pirates. You were prepping cannons to slots in your ship and launching things at your opponent's ship. Also it was competitive then.


Q:

Hi, any advice for wannabe board game designers? What unexpected challenges did you face going from board game idea to retail product?

A:

The last 1% takes as long as the first 50%. Or more. Going from a game that is mostly done to a game that is actually done is... more work than expected. The biggest advice for making a game is just that you need to test it often. Make changes. Test it some more. Repeat. Don't expect it to be good for a long time. Don't expect it to be even really playable or a 'game' for a while. Making something good is a long process.


Q:

So many comments/questions about StarCraft and so few about Aeon's End! :(. I get why and I loved following your Starcraft career, but I'm excited about your game. I have plenty of questions, but am unable to put them in words. You doing an AMA is awesome and I love reading your insight. Have you considered trying to make an expansion that allows 5 or 6 players? I know it's hard to balance 2 vs 4, so adding in another player would make it that much more difficult.

A:

I'm not as concerned about balance as I would be about promoting a game in a variant that I don't think would be fun. Aeon's End is relatively long at 4p and 5/6p would only make it longer.

That said, I did briefly think about how 5 players might work: https://boardgamegeek.com/article/25210029#25210029


Q:

how much did you make as a pro gamer?

A:

Not much. Maybe 7-15k a year when I was full time.


Q:

Are you excited about Starcraft Remastered?

A:

Glad for the scene, but I doubt I'll play sc personally. I much prefer sc2


Q:

Any interesting stories from playing StarCraft?

A:

When we were in Korea in the team house, we spent a fair amount of time watching each other practice. It just so happened this day, I was watching teammate, Moonan finish up a ladder game. We were all waiting on him in order to go grab food together and his game turned out to be a long one. Him and his opponent were down to just a few buildings and it looked like it would be a draw. In Starcraft, you lose if you have no buildings left - it's rarely relevant, but it was in this game.

Moonan only had one building left, a bunker. Bunkers can be salvaged for resources, which destroys them. Of course, a silly thing to do when it's the only thing keeping you in the game. We were chatting about what he should do, figuring out if it was possible for him to win. When I had a good chunk of his attention I yelled, "Salvage that bunker". Without thinking, he salvaged it and lost the game immediately.

I even wrote a little story about it: http://www.teamliquid.net/blogs/244513-salvage-that-bunker


Q:

Is anyone a bigger noob than Oresama?

A:

False. No one is a bigger noob than Oresama.


Q:

Hey qxc, I'm a huge fan of deck-building games and have been Aeon's End for months as the next game on my list of games to try when I hit up a board game cafe.

What do you think is your favorite deckbuilder (other than AE I guess), and what do you think it is that draws you to it? I've been struggling to find my perfect deck-builder but haven't managed to find it yet. The closest I've gotten was Legendary, except I wasn't a fan of the Marvel theming.

Also, any idea if kickstarter will get cheaper for Canadians? I was super tempted to back AE:WE and got all the way to checkout when I realized that conversion + shipping made the purchase way too much for my monthly allowance of expendable income :(

A:

Favorite deck builder besides AE is dominion or valley of kings. I only really like Dominion now digitally where you can play with cards from all sets. Usually playing within just one set gets old after not too many plays. Valley of Kings is just neat. It's light, but interesting strategy and plays really differently from others.

Unfortunately, the prices are not set by me and unlikely to change. Sorry =(


Q:

How has your anger issues changed since retiring from hard core gaming? Do you believe that gaming was the root for most of these issues?

A:

The root of the issue is my failure to handle stress which was borne out of an insistence of 'doing things until I broke'. I've had zero problems in this area since retiring as I've found a much healthier schedule that allows for a better life-work balance.


Q:

At what age do you think you were performing your best in SC2? Did you skills plateau or drop? If so, why do you think this happened? Did you find yourself aging an impact to your SC2 performance? Did you lose interest in SC2 at any point? If so, why?

A:

I never felt that my age impacted my ability to play Starcraft. The only age related issue was that I didn't have as much experience because I started playing so late compared to many others.

I'm not sure exactly when I played best, but it had far more to do with managing myself, being well rested, not stressed etc than anything else.

I only ever really lost interest in Starcraft when I was super stressed or right after retiring. I was so distraught that I just didn't want to even think about it for a while.


Q:

What was your apm?

Whats that special thing that starcraft 1 and bw had that sc2 lacks?

A:

200+ Not sure exactly.

The biggest thing that BW has over SC2 is that the competition wasnt nearly the same. SC2 was killed by other games that were better able to monetize and take advantage of the market.

Game-wise, the units in broodwar were a tad more interesting. Dark swarm, spider mines, arbiters. Also, BW sounds are hands-down better than starcraft 2. I don't know what they did, but whoever the sound engineer(s) of broodwar were, they should've done sc2 as well.


Q:

200 is okay, but, and I don't mean to brag, I was getting a solid 9 APM before I quit SC2. It was just a little too easy, but I could never get to gold because of how unbalanced the game is

A:

Sounds about right


Q:

Do you ever miss being a progamer? What did you like about it?

A:

Yea, I do miss it. I think about it often. Maybe even most days. I just really like competing. More than basically anything else. I liked the freedom it offered and the ability to travel and go to different places to compete. I especially liked being on stage, having fans. If I had done better, I'd still be doing it.


Q:

I loved watching you play at the highest levels of Starcraft. What advice do you have for newbies other than to just practice more?

A:

Practice better. Don't play if you're not feeling well. Don't force it. Pretty decent rule is: Play until you lose 3 times. Or play until you lose 3 times in a row. Once that happens, take a break for a while or for the day.


Q:

In other words, play 3 games a day.

A:

Depends how you're feeling. When you're new to a game, you're going to eat a lot of losses initially as you find your footing, but at that point the game shouldn't be stressful / rage inducing. Once MMR is even, 3 games isn't so unreasonable considering how busy most people are.


Q:

Did you make good money? I had a buddy that played CS and made a few thousand but he wasn't anywhere near top 200.

A:

When it rains my box gets wet.


Q:

What would you say to someone who wants to get into the gaming business in general?

A:

First thing is: don't. It's not that profitable, hard, unpredictable and a ton of work. If that doesn't dissuade you then you at least have a chance of being successful.

The gaming business is a pretty big category. Are you thinking of being a designer, a programmer, a PR person... what?


Q:

How are you liking Gwent? Also, how does it feel knowing you're a top player in a game? Does the community some times look up to you and expect a lot?

A:

Gwent is so good. SO good. So fresh in a world of hearthstone clones. I aggressively dusted my collection so I can only play monster, but I can play almost any monster deck without spending $.

It's really awesome to know you're good at something. When someone says you're not, you just say "1v1 me" and that's the end of that.

The community looked up to me, sure. They also expected the world. Some people want you to stream 24/7 while some people want you to win every tournament. You have to disappoint some.


Q:

How did you end up getting a degree in Counter-Strike? Also, where do I sign up?

A:

Just post your email address here and I'll sign you up to the newsletter. You should expect to hear back soon with an application.


Q:

Hey! I want to give sc2 a shot and terran looks like oodles of fun. Any tips on what a new player should focus on to start improving?

A:

Just build units. Always be building a worker. Keep your money low, doesn't matter much what you do with it. The hardest part for new players is 1) building enough workers 2) spending money fast enough. As you get better at the first, you'll need to improve the 2nd.


Q:

Hey 3 questions here. 1st what was it like to compete on that level? 2nd how are you able to keep track of so many things going on in game at once and be able to effectively micro in so many places at once? 3rd and final is what board games are you working on?

A:

I'm not sure what you mean by your first question. 2nd question is just practice. practice. And more practice.

I'm working on Aeon's End. you can find more info here: https://boardgamegeek.com/boardgame/191189/aeons-end and here: https://www.kickstarter.com/projects/2012515236/aeons-end-war-eternal/comments


Q:

1st question was a little vague sorry. What I meant was it really fun and enjoyable to compete and play on that kind of a stage. Or did it feel like more of a chore, and like work.

A:

It was fun most of the time. Even when it was work, it was fun work. There were definitely times where it was worse than that. It felt like I was shackled to a life that hated me. The feeling of spending months, years even working for something and not achieving it coupled with pretty poor habits eventually led to me retiring.


Q:

You say that you've been designing other small games, are you at liberty to discuss any of them? Are any of them remotely close to being released? Or are they just for personal pleasure and not commercial release?

A:

They might eventually be released. Nothing is under lock & key, they're just really close to being done.

One game has the players trying to escape the maze while giving clues to each other to figure out how.

The other is a drafting game.

If we continue to test them and they're promising I'd like to release them, but I don't want to release them just to release them.


Q:

Hi from the BGG forums! (Different username, though.)

Outside of deck builders, do you have any particular board games you like, or consider to be a favorite?

A:

White chapel, village, valley of kings are probably my favorite non-deck builders. To be fair, I don't play a lot of deck builders. Lately, my board game time is basically either 1) play aeon's end 2) Market research for aeon's end


Q:

I feel like Aeon's End gameplay system is a few tweaks away from being a VERY interesting competitive PvP game; have you thought of this and do you agree?

A:

Aeon's End started as a competitive game, actually. So, yes I agree. You can read more about how I adapted Aeon's End back into its competitive version in one of the challenges I made here: https://boardgamegeek.com/thread/1713918/aeons-end-challenge-return-discord


Q:

Is War Eternal the same as Aeon's end but with a whole new everything (cards/mage/nemesis)? Is there a point in buying it if I haven't played with every Aeon's end mages and nemesis yet?

A:

Being able to mix everything together is really fun. So even if you haven't played all the old aeon's end content, you can still mix in the new content as you're playing to get a more varied experience. We've also make some more interesting mages and player cards in War Eternal as we're able to build on our experience with the original.


Q:

Shouldn't this be on r/boardgames to promote the current kickstarter?

I just found out about Aeon's End and I'm considering to back the whole deal (the original game + expansions and the new base set + expansion).

My question is: Do you actually feel like the finished product is still 'your game' with all the changes and different theme chosen by the publisher?

A:

Probably. Ama's have to be scheduled there and I didn't realize it. Was planning to just x-post. Maybe I'll do one there as well.

Aeon's End is my game, for sure. The skin put on it, while not mine - doesn't affect the core gameplay and the gameplay is what I really made.


Q:

Do you prefer open-ended type games like D&D or warcraft or do you favour things like fluxx or chess?

A:

I prefer more focused games like chess or go which offer a lot of strategy and are more gameplay oriented. I'm not really a story person.


Q:

qxc, I love the story of "I'm qxc, maybe you've heard of me" with Day9. I used to watch you stream all the time. glad you're doing well!

You say that all-killing the Korean team was not the best thing you ever did - what was? What would you say were your greatest achievements/accomplishments?

Why did you settle on Terran?

A:

Picked Terran in brood war and never looked back. Too hard to change race.

There isn't really a single proudest moment for me. I never really achieved the big tournament win that I hoped for. Mostly i had a lot of disappointing events.


Q:

How do you feel about StarCraft remastered? Going to dust off the old keyboard?

A:

I don't really play sc1, not much interest to either