Apr 7th 2017 by tonyel4 • 13 Questions • 43 Points
My short bio: Hi Guys! I am a video game developer from Mexico member of a small studio called Bromio. We started the studio in 2013 in Puebla and since then it has been a difficult road to our dreams to make games for a living.
Since we started we had to take a lot of software related jobs to be able to pay the bills, from app development, mobile games to interactive displays for museums. On the way we have been able to make some mobile games of our own and those games are the projects we love the most.
Now we are developing our first game for PS Vita and PC/Mac! The game its called Pato Box, it’s a Punch Out!! inspired game with a black and white art style that resembles comic books and graphic novels with a mix of 2D and 3D art since we are adding an exploration element to the formula. The game is currently on its last hours of it’s Kickstarter and we have reached the 86% of our goal.
Ask me anything about how is the development of games in Mexico, about the Pato Box and anything you want!
Even more Proof: https://mobile.twitter.com/BromioDev/status/850743488547241984
How do you think this videogame is different from the others? What new things will players find in it? Why is a man with a duck's face so awesome?
We are evolving the Punch Out formula by adding more mechanics to the game that will make the fights more interesting! For example we have a fight with a chef where you will have to learn how to cook while fighting him. We also feel the artstyle is really unique and different since everything is in black and white and with the mix of 2D and 3D styles. And a we don't really know why it is so awesome we just know it is!!
Thank you for doing Ama! To anyone interested, here is their Kickstarter Campaign for Patobox on Pc and Psvita.
Why did you choose PS Vita over mobile devices?
I can see you have already obtained a DEV kit for PS Vita and even showed the game running on it. Is Patobox the only reason for it or are you willing to develop other Psvita games in the future?
If the campaign is unsuccessful(hope you make it guys, tho) will you try other means to release Pato on the Vita?
Once the game is successful, will you try releasing the physical copy of the game via Limitedrungames or Signatureedition?
Thanks for linking our Kickstarter!
1.- Since the beggining we felt that Pato Box was going to be a way more "hardcore" game since we are taking Punch Out! as an inspiration and we wanted to deliver a hard game with an interesting story. From our experience mobile gamers are not really looking for that, thats why we turned our heads to the Vita.
2.- We would love to develop more games for the Vita!
3.- If the campaings is unsuccessful we are going to keep developing the game but we are going to have to keep getting funds from other projects and that would mean way slower development time.
4.- It's something a lot of people have been asking for! We are looking into it and it's something we really want to do.