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GamingHi Reddit! We are Arkane Studios, creators games such as Prey (releasing Friday!) – Ask Us Anything!

May 3rd 2017 by ArkaneStudios • 15 Questions • 94 Points

UPDATE: Well that's a wrap on Day 1 of CF Awareness month. Thank you all for the wonderful questions - I am always impressed by them! You can always contact me elsewhere on the interwebs with questions. I am always happy to talk. :)

I did an AMA to kick off Cystic Fibrosis Awareness month last year and the response blew my mind! I decided that this would be the way that I would kick of CF Awareness month every year. Each year, I will have a new year's worth of experience and hope to continue to raise awareness so that we can cure this disease! One of my biggest beliefs is that the best way to spread awareness is by simply sharing your life and experiences.

"Cystic fibrosis is a progressive, genetic disease that causes persistent lung infections and limits the ability to breathe over time." - Cystic Fibrosis Foundation

However, Cystic Fibrosis also affects other areas of the body. The other major one being the digestive system.

I began blogging a few years ago, which developed my love of writing and advocating for Cystic Fibrosis. As my blog grew, I had more and more people asking for updates on my health. That's when I began vlogging on YouTube. I am still trying to find a balance between it all, but they are all passions I hope to continue!

Here is my proof and links: Proof

Last year's AMA

The Living, Breathing Wendy

Wendy's World

Q:

Everything's not going to be okay, is it?

A:

My friend who has the disease used to have a fairly grueling physical training regimen. His father used to cup his hand and hit him in the back to help break up some of the mucas inside. I guess my question is whether or not there has been progress in that respect? Or if that type of physical therapy is still required? It was always hard to listen to when we would hang out. I felt bad that he had to go through it so often. But hey he's still alive and doing very well for himself so I guess it must have helped.


Q:

(Susan) Maybe. Probably not. You should check that coffee cup.

A:

Excellent question!!! Yes, there has been advancement. There are many airway clearance devices nowadays. The most popular machine being "The Vest"... which I am currently doing. :) It is a machine that has a vest attachment that puffs up and vibrates to break up mucus. There are also other machines (that can vary as to where you live) and hand-held machines too. Manual PT (what you described in your comment) is still an effect therapy for airway clearance. My partner is actually learning to perform manual PT for me as soon as his schedule clears up because The Vest alone is just not as effective as it used to be.


Q:

(Susan) Maybe. Probably not. You should check that coffee cup.

Obama agrees...

A:

Thanks for sharing, so it's an aerolized antibiotic? Interesting about the vitamins.


Q:

(Eric) Toilet paper roll. It's hilarious and aerodynamic!

A:

The medication list varies A LOT from patient to patient, but for the most part we all take forms of bronchodialators (sp?), medications to thin mucus, and inhaled antibiotics among several pills and vitamins, then add in airway clearance therapy such as The Vest. Plus, IV antibiotics whenever infections flare up.


Q:

Which department ordered the most pizza and what are your favorite toppings?

A:

Thanks, so it can progress to pneumonia, if you don't stay on top of treatments?


Q:

(Amber) The Neuromod Division, obviously

A:

Yes! It can still lead to pneumonia even if we are diligent with our treatments too. The treatments are preventative care, but it's not perfect. The lungs also get scarred from chronic lung infections.


Q:

How fun was it to come up with the concept of January? I love the character and the idea of it (I'm looking to work in psychology & AI in the future) and really love all the writing behind it that I've seen so far!

A:

Good OP. As a doctor i know what you go through. All the best and God bless you.


Q:

[Ricardo] Very fun. He/She/It went through a lot of iterations early on and (without giving away spoilers) sorting out timelines was as interesting challenge. And thank you!

A:

Thank you for your support and what you do. :)


Q:

Hey team, were any of you ever spooked by the Mimics during testing?

A:

What has changed to most for you since last year's AMA?


Q:

(Emanuel) I keep a drawer at my desk stocked with clean underpants.

A:

I LOVE your question! A LOT has changed, actually. My baseline (which is what we call our normal) has had quite a drop and I am in the middle of re-adjusting my lifestyle to fit it. I have an official college degree now (I was 2 weeks away from getting it last time I did this AMA) and am working full-time in my field. That has been another adventure in itself. I am also transitioning in "full" adulthood, which to me means having my own insurance and being 100% responsible for my health care. Those are just the big things.


Q:

Hey team, were any of you ever spooked by the Mimics during testing?

A:

So, some pretty big milestones - congratulations, (not on the lower baseline part mind you)! How do you handle the mental side of it; the ups and downs, the uncertainties? How have your parents been handling this time of transition?


Q:

(Jessie) I've done at least 4 play-throughs, and even now they still get me from time to time.

A:

Thank you! It certainly has been a learning experience. I have actually been struggling with the ups and downs lately. I am really lucky to have an awesome support system, though. My family and friends are always there for me. I have been reaching out to some close CF friends more lately. That has really helped me... just to speak with people that get it. Then it always leads to joking around and laughing and that's what really helps!

It's funny you ask about my parents because I wrote a post for the CFF blog on that subject. I know my mom is taking the adjustment pretty hard, but they are very supportive. This last hospitalization they drove through a snow storm to bring me food & underwear because it was a surprise admission.


Q:

Hey team, were any of you ever spooked by the Mimics during testing?

A:

Aww, the things parents do for their kids. I'll have to check out your post. Do you think your mom is taking it hard because you are making decisions that she doesn't agree with or is it more that she has a hard time giving up control? Has your mom spent most of her life caring for you, going with you to doctors appointments, dealing with pharmacies and insurance etc and now she isn't needed as much? Is she having struggling with finding her own life again, but feeling like she can't make any big commitments in case you need her? (If this is too personal for a public forum, don't feel that you have to answer.) I ask because my young teen was recently diagnosed with cf right around the time that I was thinking of going back to work / changing careers, and every time I think I have a handle on meds and routines, the protocol changes.

I also wanted to ask you how your siblings have handled your illness. Has there been resentment growing up around parental attention, division of chores etc. Are your siblings older, younger?


Q:

(Karen) I have a reputation of being very jumpy. Mimics constantly scare me...but it was when I was super low on health and finally made it to a medbay that I literally screamed out loud at my desk because a Phantom jumped out from behind a cabinet.

A:

I think she is just having a hard time because she is a mom. She took me to all my appointments, deals with insurance and pharmacies, and now I am independent. No parent wants to watch their kid suffer. It just makes her sad to see me not doing well and to be in pain and there's nothing she can do to fix it. Long story short, she just loves me. :)

I have an older sibling and two younger siblings. There hasn't been any resentment (as far as I know :P). My siblings are very supportive, which I know I am lucky to have them. My parents didn't treat me any different than the rest of them. In fact, I was kind of the problem child (sassy and trouble-like)... so I had more negative attention. Haha.


Q:

Is the name Antoine Sokol in Prey a reference to Anton Sokolov from Dishonored 2?

A:

that's a good question, I would probably have seen a therapist if, and i know this is going to sound bad, if my mum was not the person who suggested it. There's no malice between my mum and I, we love each-other to bits. it's just that when your mum has been saying for 17-18 years to do your medicine, if she says see a therapist it would have just sounded like noise "just another thing she's nagging me about".

If the suggestion came from a outside source, like a friend who's never commented on my health before.. I believe it would have made me stop and think that maybe there's something to it.

As for exactly what to say.. I really don't know. I guess it would have to be a fairly frank conversation with them to spell it out.. thing is at that age, the important thing on most 17 year old's mind is school and/or dating, not picking fights with their best friends.. so it would probably have not happened.

hindsight as they say is 20/20. I know now that therapy would probably have helped me back on the path to recovery earlier, but at the time there was in my mind "nothing that anyone could do to make it better" so I'm not sure how effective it would have been.

I'm paying for it now, but I kind of feel that I needed it to go wrong. I learned humility practically overnight, and did a lot of growing up staring at the hospital ceiling.


Q:

[Ricardo Bare] This is a work of fiction. Names, characters, businesses, places, events and incidents are either the products of the developers' imaginations or used in a fictitious manner. Any resemblance to actual persons (in Dishonored), living or dead, or actual events is purely coincidental (except when it's not).

A:

My parents were always open with me about the realities of CF. If I asked them why, they would tell me. I personally love that they handled it that way.

I had my own personal revelation when I went off to college and I started having CF really affecting my life. I had to start fighting harder to keep myself healthy and sometimes, no matter how hard I fight, I still lose battles. It's just part of it.


Q:

I've heard that the full game takes anywhere between 16-22 hours. Seeing as the demo, which was heavily marketed as the first hour of the game, took me 6 hours to complete, how long should the rest of the game take me? That is to say, how big a part of the game is the demo?

A:

Where do you see yourself in a year's time? What is on the horizon for you?


Q:

[Ricardo Bare] You probably will spend way way more than the 16-22 hour range then.

A:

THAT is something that has gotten difficult: planning the future. I was just reflecting on this the other day. It's funny because they always ask you if you have problems doing that on questionnaires at the doctors. I have always checked no. The plan was college, career, family. SO much has changed since then. I am working full time right now and I am struggling. I hope that I am still able to work in a year because I love my job, but I just don't know. If my health gets any worse or just doesn't get better, I'm not sure I'll be able to. I also have chosen, with my partner, to not have children. It's too risky for me and too exhausting. It's just so hard to make plans when you don't know what your health is going to look like in a year or if/when you will be hospitalized (I've had some close calls with trips that way). I really just take life as it comes and enjoy the present. :)


Q:

Hey! Prey looks fantastic and I can't wait to play it Friday! Prey has some homages to other games such as Bioshock, System Shock 2 and Half Life 2. What are some other works of fiction you drew inspiration from?

A:

I'm training to be a respiratory therapist. I admire your AMA and love that you spread awareness with such charisma. My question is "what can I do, as I prepare to be in a field working with CF patients, to be the absolute best for you ? What makes you happiest if you are in a situation that would have us meet?"


Q:

[Ricardo Bare] Hey Notkade. Some of us read some classic works like the novel Solaris, or the some of Robert Heinlein’s stories, like The Moon is a Harsh Mistress. But, I’d add that a TON of inspiration came from actual science and history.

A:

LEARN TO PLAY MARIOKART!!! Haha. I know that seems like a silly answer, but my favorite hospital memories are playing MarioKart with my RTs. CF patients deal with a lot of medical people, so the ones that treat them like friends rather than a patients are gold.


Q:

Okay, so:

Zippers on the space suits. Aesthetic? How do the suits maintain a seal outside the ship with zippers?

Are the suits vinyl or leather?

And why are female Morgan's eyes blue in a lot of the art but brown in the game?

(PS I love this game so far, I'm all sad I can't get it release day but I LOVE THE DEMO)

Also, sorry, I'm silly: Will there be an option for no HUD? and/or aiming down sights for weapons in the future?

A:

Game on! I'd love to play with patients. I haven't played in years though. I need to practice.


Q:

(Jessie) Much of it is aesthetic, however the suits are fictionally more advanced than modern space suits. Current suits rely on pressurization, hence the puffy look. Ours could be imagined to be based more on constrictive technology or layers to maintain protection. This also allows for a more form fitting look.

A:

Haha. I used to bring my Wii/Wii U every admission. Every one knew me as the MarioKart girl :P


Q:

How viable exactly is the "Turret Lord" playstyle?

A:

Have you seen the movie "Sick: The Life and Death of Bob Flanagan, Supermasochist"* and if so, how do you feel about it? Considering that it is a tough movie for anyone to watch I would imagine it would be extra rough for you.

*For those who have not seen it, it is a documentary chronicling the life and eventual death of artist/CF sufferer Bob Flanagan.


Q:

[Ricardo Bare] If it has "Lord" in the title you know it's legit.

A:

I have not yet, but I hope to some day. Where is the best place to watch it? I have watched other CF movies, but I am more of a reader. I find that they are rough, but I imagine they are rougher for individuals without CF to read. Haha. We are accustomed to trials of CF and so might not find them as difficult to watch/read about. I read the stories more out of interest. Each CF patient is so different and we often have very different lives -- that is something that truly fascinates me.


Q:

A good friend of mine works at your studio but divulged no information on the game no matter how much I pried. How do you keep your employees so tight lipped?

A:

I had to get it off Netflix, it's obscure enough that I don't know where else one would obtain it except buying it outright.

Fair warning, you basically see him die on camera though :(

Part of the film's theory is that he became a sadomasochist in part to have some form of control over the pain his body was in due to the CF. Interesting idea, I guess.

Best of luck to you.


Q:

[Ricardo Bare] We have real live mimics in the office.

A:

Hmmm... interesting. Thanks for sharing! Maybe I'll have watched it by next year's AMA.


Q:

Got three questions about Prey for you guys:

-Will objects permanently stay where they are placed, whether it be on the ground or stashed in a cabinet?

-If you go through a loading zone, will enemies respawn in previously cleared out areas?

-Is it possible to explore everything without any alien powers, or do you at least need Mimic?

Understandable if you can't get to all/any of them. Looking forward to the game!

A:

How often are you on Reddit and what are your favorite subreddits?


Q:

(Susan) 1. Yes, if you stash something, it will remain in place. There are some good spots in your office to place things...

  1. Sometimes. It depends on what is happening on the station and how long you've been gone.

  2. You should be able to go everywhere without using alien powers. It won't be EASY to go everywhere, but afaik, it is possible.

A:

This question has a funny story to go with it. My first time really using Reddit was for my AMA last year. Then I got on the front page -- my partner is an avid Reddit user and has never been on the front page... so we giggle about that all the time. I go on Reddit about once a week, I would guess. I frequent the /r/CysticFibrosis subreddit, although since we started a Discord I have been on less often. Otherwise I really like /r/aww, /r/funny, /r/mildlyinteresting, and /r/showerthoughts.


Q:

Got three questions about Prey for you guys:

-Will objects permanently stay where they are placed, whether it be on the ground or stashed in a cabinet?

-If you go through a loading zone, will enemies respawn in previously cleared out areas?

-Is it possible to explore everything without any alien powers, or do you at least need Mimic?

Understandable if you can't get to all/any of them. Looking forward to the game!

A:

Are you aware of any promising new treatments for CF? What treatments have you been through? Thanks for sharing and good luck to you.


Q:

(Susan) or the period when, if a character was missing an emotional tag on their facial animation, they would use a look of psychotic surprise as a placeholder. So characters would be having these deep, intense, dramatic moments, and then suddenly break character to a lunatic nightmare for 2 seconds before going back to intense drama.

A:

There are always studies going on. I try to participate in as many research studies as I can. Unfortunately, with my big health drop I am not eligible for any at my clinic at the moment. I was in a 2 year long study for Orkambi, which is a gene therapy drug that has helped many people keep stable with their health. Unfortunately, we did not see those results in my own health.


Q:

First of all, thank you for all these years of amazing games, rocking in my case since Dark Messiah of M&M.

What do you do to think about those virtual boundaries we have regarding interaction? I've seen some really weird ideas (Like the toy gun with the computer) that I could not come up with. How do you get those ideas?

Also, how do you feel regarding the "Prey" name? Probably this is more a Bethesda itself related question, but I would like to know how do you feel when using that name regarding expectations from people who played the last one, the cancellation of the sequel and so.

Pd: Just want to put it clear that this is not a "Hate message regarding the use of the trademark"

A:

[Ricardo Bare] Believe it or not a lot of our best ideas come from dealing with constraints. Sure, you can come of with some interesting things if someone hands you a blank piece of paper, but 9 times out of 10 you'll come up with something MORE interesting if you have constraints and resource limitations. (Smart creatives put constraints on themselves even when there are none).


Q:

For the people who worked on both Dishonored 2 and Prey, What were the most striking differences for you in terms of the game design and development?

A:

[Ricardo Bare] That's a very tiny subset of people (like 2 maybe) and none of them are here today. But having worked on Dishonored 1 and Prey, I can tell you a few things: Prey is more open-structured experience vs Dishonored mission approach. Prey has more 'classic' RPG features (inventory, maps, lots of skill trees, etc), whereas Dishonored is more focused around being an assassin.


Q:

Will the pc version have any special graphics options or sliders?

A:

(Emanuel) Yes! They are listed out on a wonderful blog post by Jess, our community manager: https://bethesda.net/en/article/6At50JUQPSi0EqGK6qgYya/prey-system-specs-achievements-demo-launch.


Q:

is it a spoiler to ask if there are Bosses in the game?

A:

(Eric) Yes it's a spoiler. :)


Q:

It felt like for ages the immersive sim was dead, and now there's been this big resurgence with games like Dishonored and Prey and future games like Underworld Ascendant and System Shock 3. Even games that were quite traditional now have experimental systems interacting with eachother like the new Zelda. What do you credit this to? Do you think gamers are just more receptive to this kind of game now? Does Arkane feel vindicated having championed this genre for so long?

A:

(Eric) We love the Immersive Sim genre here, and we are lucky enough to be developers that make games that we want to play. It's exciting to see that so many others love it as well, and I hope to see more games!


Q:

would you consider Prey as more of a thriller game or an adventure game?

A:

[Ricardo Bare] Both!


Q:

Was Cedric Peyravernay chosen to do concept art based off of the work he did on dishonored?

A:

(Jessie) Cedric is great to work with. He definitely understands our artistic values since he's worked with Arkane for so long. He made a really great contribution to the look development of our characters in particular. Fred Augis was another artist who did several key pieces for us as well.


Q:

Will there be an FOV slider in the PC release? I played the demo on PS4 and not being able to fix the FOV kinda ruined my enjoyment of the game a bit because I wasn't able to aim properly, keep track of enemies that dart around, and having everything right up in your face is kinda off putting.

For instance, when you first meet Alex in person, you have to step up to him to initiate a conversation. I got close enough to him where the UI popped up with his name and I tried pressing buttons to talk to him but I realized I wasn't close enough. You pretty much have to kiss the man in order for the conversation to activate and I just felt it was a bit strange to have to get so close.

Anyway, my point is that being able to push the camera back a bit would make it a much better experience for me so I was just curious if there might be plans for a slider or not. Cheers :3

A:

(Susan) At launch, FOV can be adjusted via config file (unsupported feature) and we’re working on implementing it with a full slider post-launch.

Fun fact unrelated fact - but related to PC settings: We will have ultra widescreen support at 21:9 for launch.


Q:

Horizontal FOV is confirmed in game's PC specs list.

A:

(Jessie) Granny Rags.


Q:

I don't know if I would drink any tea she made me though!

A:

(Jessie) YOLO.


Q:

Each individual person has a role in developing the games that you guys put out there for us, what are some personal fears you guys have about showing off your games to the public?

A:

[Ricardo Bare] I think any creative person can relate to that tornado-like mix of anxiety and giddy excitement (and maybe sometimes abject terror) at finally showing someone what you've been working on for the last X years. If I could summarize mine it would be something like: I'm really proud of the game we made. It's the kind of game I would want to play. So, my hopes and fears are all wondering if people will resonate with the same things that I appreciate about the game.


Q:

What is your favorite way to play the game? Any favorite powers?

A:

[Ricardo Bare] At home, in the dark with a good set of headphones. As for powers: Remote Manipulation! Grabbing loot, hacking, etc while I'm safely hiding in the rafters is really fun.


Q:

What is your favorite way to play the game? Any favorite powers?

A:

(Eric) Mimic EVERYTHING. Hide, until you get the drop on them....and SURPRISE!


Q:

What is your favorite way to play the game? Any favorite powers?

A:

(Gary) Sneak up on enemies then surprise them with the shotgun. Favorite powers are MindJack, Psychoshock and Remote Manipulation.


Q:

Beyond swapping pronouns, will any plot points or lines of dialog change depending on if you choose to play the male or female Morgan?

A:

[Ricardo Bare] A few things here and there, but they're subtle and I don't want to give any spoilers.


Q:

Thanks for continuing the proud tradition of the immersive sim, I wanted to know how the team goes about creating such non-linear and explorable spaces, what design influences or priorities shape the level design? Did having to conform the game to a space station create any benefit or disadvantage in contrast to the more arbitrarily defined city streets of Dishonored?

For a more boring request, there's a sense from the demo that the player model weapon aims off-reticule due to its angle, can this be corrected post-release? It's such a small thing yet disproportionately awkward.

A:

[Ricardo Bare] We started with some high-level constraints like: this is a space station, the player can backtrack, things can be done in different order, a loose overarching plot / goal for the player). Then loooooong (but fun) brainstorming and planning sessions with level designers to come up with interesting spaces, problems to solve, encounter vignettes and so in. It's like an old dot matrix printer - we keep making passes over it until a solid picture emerges.


Q:

I noticed Raphael Colantonio was credited on the last 2 songs of the soundtrack. What were his contributions to these songs?

Also, thank you so much for making these kinds of games.

A:

[Ricardo Bare] Raf is a talented musician on the side. I believe he helped compose the music and write the lyrics. I love the music in the game. Btw - fun fact, Mae Whitman did vocals for Semi Sacred Geometry and is the voice of Danielle Sho.


Q:
  1. Have we seen all the main types of Typhon in the game, or are there some creatures that haven't been revealed in trailers/articles?

  2. Are Weavers an enemy we actually engage with in combat, or do they only work in the background?

Very excited for this game!

A:

(Gary) You can engage with Weavers in combat if you choose or let them work in the background and try to avoid them. Up to you.


Q:

I noticed in the demo that items that contain eel give you Psi points, What are the eels hiding?

A:

[Ricardo Bare] You'll find out. Keep digging.


Q:

What was the biggest hurdle you came across during the production of Prey?

A:

(Emanuel) MINOR SPOILER

From a technical standpoint, the Looking Glass was a very cool, challenging problem. I won't spoil it by describing it, but the challenge was how to get that super cool tech, but performant enough to keep everything else we wanted in the game. Plus, it is a main feature and something super important to the story! We had to do quite a few iterations and a lot of performance work, but we are happy with it. Shout out to Chris who did pretty much all of this feature!


Q:

That Prey t-shirt looks so badass. How can I get my hands on one?

A:

(Susan) The one in the proof photo at the top? That one is the team dev shirt, so you'd have to know people who know people. (But I know there are Prey shirts already up on the Bethesda store, including a cool one I want that has the Axiom Program logo on it.)


Q:

Any particularly interesting design/programming problems/solutions you guys had? I always love hearing about the behind the scenes

A:

(Emanuel) My answer is similar to a previous answer I gave, which has a minor spoiler if you didn't play the demo: https://www.reddit.com/r/IAmA/comments/691ze4/hi_reddit_we_are_arkane_studios_creators_games/dh354l8/


Q:

Got to say I love Dishonored 1 & 2! Such a fun game with a great world! Any chance we'll see Corvo or Emily again?

A:

(Jessie) On the plus side, the zero-g and large size give it a special ambiance and makes it a really different experience from the rest of the game. There are some unique encounters and exploration opportunities scattered everywhere, you can get lost out there for hours.


Q:

Are there going to be more conventional weapons that we haven't seen yet?

A:

(Susan) Depends? Which ones have you seen? I'm pretty sure there are weapons that haven't been viewed in any of the twitch feeds yet, yes.


Q:

I know you guys said the PS4 input lag would be fixed upon release, but people with early copies have shared patch notes and it mentions nothing of that. Will there be an additional patch release day to fix that or will it come at a later date? Regardless of that, I'm super excited to play the game! The atmosphere you all managed to create is top notch.

A:

(Susan) The patch notes are culled down from a big master list of every bug fix and polish adjustment. We try to pull out the key ones as best we can, but some changes end up under the umbrella of "other fixes". The controller adjustments are present - they were just one that didn't get called out in the list.


Q:

Cats or dogs?

A:

(Stevan) Tamed mimic wearing a top hat!


Q:

Cats or dogs?

A:

(Susan) One old, smooth, chill cat and one rambunctious little twerp of a kitten.


Q:

Cats or dogs?

A:

(Eric) Cats!


Q:

How do you guys feel making me spend Opening Hour just hitting every damn thing I find with my wrench while crying silently (otherwise I will die)... I downloaded the demo not knowing a thing about this game. I am still lost other than "Everything is not as it seems Morgan" or "See that cup? It isn't a cup. See that chair? That isn't a chair!" , I also saw a nod at The Matrix in a book towards the start of the demo.

A:

[Ricardo Bare] I've got joy down in my heart, deep deep down in my heart. Also, which book are you referring to? Just curious.


Q:

Dear Arkane,

Thanks so much for your games. Back in 2012 when Dishonored released I was so so excited for it but I couldn't afford it on launch. I'm proud to say I've preordered both Dishonored 2 and Prey, and I absolutely love your design philosophy.

I was so excited this past week that I learned how to code a bit of PHP just so I could contribute to the gamepedia Prey wiki. My best hope for you guys is to have a great launch and for as many gamers as possible to be able to experience Prey.

  1. What is everyone's individual favorite part of the development process?
  2. I know in that in Dishonored 2 you had specific visual pillars in design; what were your visual pillars with Prey?
  3. What was the most complicated Typhon organism to get through dev process?
  4. Any teaser about future projects unannounced as of yet?

I know you guys prefer not to talk about the original Prey, but my question is not a hostile one. I was not familiar with the original Prey at all, and I was surprised when I was looking through social media and seeing comments people were making.

So,

5 Did you expect the backlash surrounding your Prey game simply because it has the same name?

Thanks so much for everything. I hope you guys have a great launch, and I have no doubt you'll prove those 'optimization' whiners wrong. They don't even know what they're talking about.

A:

(Emanuel) I can only really answer #1 for myself, but for me it is doing R&D on tech stuff, and improving performance. I love digging into the low level code and finding tricky ways to get more of the framerates. These days there are lots of cores so you have to think of ways to run things in parallel.


Q:

I know they prey was inspired by sc-fi film's. What Movies inspired the the game. And how were the inspiration implemented in the game?

A:

(Jessie) For the art department we found Kubrick inspiring. Pacing, lighting, mood, tension, framing - there's a lot of mastery to be found in his films.


Q:
  1. Is there newgame+?
  2. Will there be DLC?
  3. How do we claim our preorder bonus in game?
A:

(Susan) Right now we're focusing on launching the game first, so can't speak publicly about NG+, DLC, and any other post-launch plans. Sorry!

And you can claim your pre-order bonus via a redeemable code. Once you're in the game, you can find your goodies in Morgan's office. Conveniently located next to the Fabricator and Recycler for all your crafting needs.


Q:

I will start by telling you I recently stumbled upon Dishonored. I absolutely love this game. In a few months I will be able to afford to buy an XboxOne. Dishonored 2 will be my first game purchased...and after watching the trailers, Prey will be shortly thereafter.

Did you have to use any outside help? And what was the coolest/most interesting thing you learned from outside help? (E.g. If you're trying to simulate zero G in gameplay would you seek out someone at NASA?)

A:

(Susan) You may be underestimating the level of science geekery we have on the ground in this studio. I could tell you tales of earth/moon/sun simulators and large Excel spreadsheets of velocity and distance. And extended arguments about the precise location of Talos I in relation to all the above.

But that was long ago and we're all talking to each other again by now.


Q:

I'm a big fan of the strange sci-fi stuff you guys are doing with Prey, and as an aspiring writer I have to ask - how did your writers get to where they are today? Any tips / tricks?

What drives you during the tedious times of game development?

A:

[Ricardo Bare] The programmers in the room wanted me to say 'I got in my car and drove here' but since I'm not a JERK FACE like them... The short - and slightly trite but still true - answer is a lot of work plus some luck. Keep writing. Write write write. Read other excellent writers. Then write some more. You have to get good at starting something and finishing it.


Q:

Oh nice. So as the game goes on I'm going to have to be more and more wary of mimics. I like it. Thanks.

A:

[Ricardo Bare] I mean, that's his pet. Bryan is definitely a human and not a dog. Nor a mimic.


Q:

Bryan's doggo is adorable, even with the mistaken identity/career mixup.


Q:

What do you think would be more optimal for gameplay, Steam controller or mouse?

A:

(Emanuel) Whatever you are most comfortable with! I know it sounds dumb but it is true. Use whatever is easier for you to kill mimics with. I'm a mouse/keyboard person, so that is what I'm using.