May 25th 2017 by ProfFrnswrth • 15 Questions • 143 Points
** we got a late start because, life. Will extend to 2:30 pm ET.**
We’ve made some pretty killer games, both together and separately (Jazz Jackrabbit, Unreal, Killzone, Gears of War, a few Battlefield tiles…). Now our new 6studio, Boss Key Productions, is gearing up to release the first-person shooter LawBreakers to PC and PlayStation 4. It’s been a long road and now we’re thrilled to discuss how we set out to bring our most challenging and fun, FPS game to date to players on multiple platforms. It’s happening!!
We’ll be here today from 1 pm–2 pm ET to answer your questions about LawBreakers, Boss Key, ourselves and the meaning of life. We’ll get to as many questions as humanly possible, so go hit those upvotes!
@BossKey @lawbreakers @TheRealCliffyB @ arjanbrussee @Nexon_America
Thanks everyone who dropped in. Sorry about the eff up on the mystery thread. You can read more questions (and answers from me and Arjan) here:
Xbox hopeful here. Even if Lawbreakers doesn't make it to the xbox one what are your thoughts on Scorpio, Impressed? Lacking?
Bonus Question, what was your thoughts on Rod/The Coalition's take on Gears and do you know the strife of forever 83%'ers
MS is getting their shit together. They're putting it in a backpack or in a shit museum and getting it alllll together. Scorpio is promising. MS bet on Kinect too hard last round. Don't rule out an Xbox version, btw.
Enjoyed G4, played through it with Lauren. Curious how much of my ideas will stick as they continue with the series... :)
I didn't get to check out the spectator mode during my quick time with CB2 this weekend (I only played two games due to work schedule :( )
Things that would be really helpful in this regard (disregard any you already have):
- An Overhead Mini-Map that shows all current player positions (for spectator mode and/or replays)
- Game Replays (great for both content creation and post-game analysis)
- In-depth Stats API
- Clean, clear UI with all important data present (Class, Health, Q cooldown, etc.)
No brainer, but gotta earn it as a game, tbh. Walk before we run! And yes Arjan pushed for spectator. It's decent but needs some lovin!
Oh...oh...we were. You were cool, dude. You handed my boyfriend an extra beta key. Not me though. So, I see how it is. XD
If I could ask a follow up...we had a lot of leavers. I'm not aware of anything in place for leavers, will there be penalties for that? No one likes a leaver, even in a blow-out.
Def considering that. Quitting is lame.
- what is your favourite mechanic from any game (that you haven't been involved with)? Bonus points if you can tell me a game mechanic that was good but could have used a bit more (and what you would have done to improve it).
p.s. big fan of the games you've been involved with over the years :-)
I've always enjoyed lockpicking on consoles with two thumbsticks - finding the sweet spot with the vibration. Something so oddly enjoyable about that. Not sure how to improve it, haha. And THANKS!
I heard you say on the Giant Bomb podcast (a long time ago) that it's a miracle games ever ship at all, which resonated coming from you. I was a bit surprised (in a good way) that you decided to found your own development studio, given the challenges that come with such a maneuver. Were you always set on venturing out on your own, or was it more spontaneous? Do you secretly enjoy the stress/frantic pacing of developing a game? Once you committed, what were some of the initial challenges associated with forming BossKey?
Also, when I met you at PAX 2011, I got to ask Lauren if you were as big of an asshole as you were often accused of being. She said that it was all a facade. Should I have believed/continue to believe her?
It's been a heck of a trip/journey, to be honest. There are days when I miss being retired, but, to be honest, it got old. It got boring.
The studio hasn't been without its challenges. We're all still learning how to work together, 2.5 years in. We believe we have something fun and fantastic. I enjoy the creative aspects of my job. The CEO duties aren't always the most fun, but hey, that's part of the gig.
Arjan and the team do all the "real" work around here anyways.