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MusicI am Jeff Russo, Emmy-nominated composer of “Fargo,” and, most recently, FX’s Legion. I am also a founding member of the Grammy-nominated band Tonic. AMA!

Jun 19th 2017 by JeffRusso • 30 Questions • 6232 Points

Hi Reddit, I’m excited to be hosting my first AMA live from E3 2017.

I’ve been working in video games for the last 31 years, and I’ve been lucky enough to work with some of the most talented people in the industry. Not only are video games the fastest growing form of entertainment, they’re beloved by communities of players around the world and we believe that they can enrich peoples’ lives.

Beyond games I’m passionate about new technology, new methods of managing creative talent and new types of transportation… and chocolate!

Yesterday we held our annual E3 conference where we announced what I think is one of our strongest lineups of games in recent years. If you haven’t seen it yet, I won’t spoil it for you, watch it here >> https://www.youtube.com/watch?v=5Q1s3lOzQ1A

Edit 1 - I'll start answering questions at 10:30am PT keep them coming!

Edit 2 - Thanks so much for your questions, I really enjoyed hearing from you all, unfortunately that is all the time I have for today. I hope we can do this again soon!

Proof 1

Proof 2

Q:

What was the most challenging aspect of scoring Legion?

A:

Were there episode ideas that were refused by Disney because of content matter or the company did not think it would be suitable for their general audience?


Q:

Is there a decision as a CEO that you regret or wish you could've done better?

A:

Balancing the line between what was real and what was not real without tipping my hat to what was real and not real. The idea was to never give it away but to invite the audience to join the character in not knowing what was real and what wasn't real.


Q:

Actually Disney totally left us alone, we did what we wanted. We got one note from Michael Eisner that said "love the show, could use more history" (EG)

A:

Thanks for the question. I would say we were very strongly investing in MMOs in the late 90's/early 2000s and we stopped that side of the business because it wasn't performing well enough and we should have continued on with that.


Q:

Do you know if the cast/crew love Mr. Wrench's drum sequence as much as us viewers?

A:

How did you choose the kids that were on the show? I was always so jealous of those kids, man.


Q:

Whats the deal with the rainbow six siege servers man?

A:

Apparently they do! :-)


Q:

That was a fun part of the gig, doing the casting. Back then most kid talent in Seattle did modeling or print ads and couldn't really walk and talk on camera. We scoured local school theater programs, talent agencies, friends, relatives, friends of friends....It wasn't past me to dress up my baby as yoda (use the forks Luke for the Structures show) ( http://imgur.com/us2fxSj ) when needed. (EG)

A:

Bonjour… I am very much aware of the issue and it’s a personal priority for me. Whenever the servers go down, I know within about a minute. I am working with many different teams to solve those problems as I know that this is as important to your enjoyment of the game as the gameplay itself. We are already rolling out fixes like Operation Health that is all about improving the core infrastructure and we hope that this is a step in the right direction.


Q:

If you could only see the way, I karaoke this jam! Do you ever go out to karaoke nights, fire up this classic, and blow the doors off peoples minds?

A:

What do you two think of Bill Nye Saves The World?


Q:

Any word on a splinter cell game in the works. What can we expect ?

A:

I do actually go and karaoke but I refuse to karaoke my own songs.


Q:

We actually haven't yet seen it. I (EG) just saw the documentary Bill Nye: Science Guy and loved it. I laughed, I cried.

A:

Hi! Splinter Cell is a brand we talk about a lot. It's also personally one of my favorite series. We don't have anything specific to share at the moment but teams are working on different things, so stay tuned for more.


Q:

Hey Jeff, what is your favorite rock band and who is your favorite composer?

A:

We actually haven't yet seen it.

Then it's not too late for you then... I still remember the days back when I still had a faint light of innocence shining in my heart. Bill Nye Saves The World took that from me... he took it from all of us...


Q:

Are you the Grand Master of the Templar Order?

A:

My favorite rock band's gotta be Pink Floyd/Led Zepplin. See above for fave composer.


Q:

Yeah, we understand it didn't go so well.

 

I've been a lurker on Reddit for years, saw the negative comments and it broke my heart. I was concerned it might impact the original series and I'd hate to see the show removed from the curriculum of some school districts because it is still such an effective teaching tool.(jm)

A:

I believe in free will...


Q:

What is the secret sauce to your success?

A:

I wouldn't worry about that too much. It may have hurt Bill's reputation a bit, but the original series will stand for a long time as a standard for getting kids excited about science. You guys did an amazing job.


Q:

Do you enjoy games other than the ones made by Ubisoft?

A:

It would be a combination of mayonnaise, ketchup and relish.


Q:

Thank you so much, that means a lot. (jm and eg)

A:

I travel a lot for work, but thanks to the Switch I’ve been able to play Zelda. It’s a great game and we can learn a lot about how we make games by looking at what Nintendo has done.

For Ubisoft games, Rayman will always have a place in my heart because of its importance in Ubisoft’s history and because I played it a lot with my kids. I’m still playing From Dust, and I’m excited about all the different motor vehicles you can play with in The Crew 2.


Q:

I love your work! What's your love for marching band drums stem from?

A:

You guys seemed to create the genre of E/I television shows at the time. I'm sure budgets were tight. Did you have difficulty getting funding for a series?


Q:

Proudest moment in your career?

A:

I think the love is of percussion and rhythm. Since my first instrument really was drums, I always tend to go back to that at some point. To me, percussion is really the thing that moves people. Rhythm is the thing that really moves people.


Q:

YES (both of us)

A:

Thanks for the question! I would say the launch of the first Splinter Cell and the first Assassin's Creed were both amazing. They were the culmination of a lot of work and were both great successes. These were both fantastic moments for me as they represent turning points for Ubisoft and a great pay off for big risks that we took. And of course yesterday with Miyamoto was pretty special as well :)


Q:

Who is the biggest non-musical influence on you?

A:

Did you think that years after the show was cancelled, kids would still be screaming "BILL BILL BILL BILL" every opportunity they got? That song is like 90s kids national anthem.


Q:

What is it like working with Shigeru Miyamoto?

A:

My kids :-)


Q:

Never imagined the success of the original show. We talked about the show being relevant for 3-5 years, max. Almost 25 years later, to have so many millennials say they got into science from the series is so amazing to me. And just a shout out to Mike Green, composer of the theme song.-(jm)

A:

Hello! What is fantastic about working with Nintendo and with Miyamoto in particular is that you are working with the best. It's easy to work with the smartest people in the industry and they have a great understanding of what works and we are very often on the same page about how to solve a problem.


Q:

Wow, just stumbled upon this. First off, Lemon Parade was amazing, many thanks.

Second, If You Could Only See was my break-up anthem when my first serious gf dumped me, so sort-of-thanks for that as well.

Third, the Supreme Court recently announced that they would be taking up a case involving Gerrymandering in Wisconsin. Do you believe the Court should get involved in what may be a political and not constitutional issue?

A:

What are some funny bloopers or accidents that occurred while filming the show with Bill Nye?


Q:

What is your personal opinion on Rainbow Six Siege?

A:

So 1) thank you. 2) Sorry about your girl, but thank you. 3) I think the court should get involved in potentially anything constitutional. Gerrymandering sounds like a word that connotes tampering so if that is the case, it should be looked at by a court that does handle constitutional issues. Everybody has a fair and equal representation.


Q:

There were a few moments of pure terror that I remember. For the rivers show, we watched as Bill paddled right into some hole in the current and disappeared. He was gone for about 18 seconds and I remember the panic. The safety boat was already below him! Suddenly he popped up and just continued on as if nothing happened.

Another time, for the Forest show, we got lost in the middle of a monster forest fire. Well, we had to shoot something, so Bill jumped out of the van and we started rolling. A huge fir tree exploded into flames right over our heads and started raining a shower of fire. I turned to Jen, our PA and asked her to back the van up and I still can see the pure terror in her eyes. We lived...(JM)

Bill was invited to fly with the Blue Angels. They warned us that the guest usually passes out from the g forces. We decided that Bill should focus on trying to say simple words like "Flight!" and "Science!" They knocked him out three times, once for about 22 seconds. Each time he woke up, he'd yell "Science!"and then pass out again. Here's a picture of him getting strapped in! http://imgur.com/NXrb64r (EG)

A:

I love it! It's the first time that we have seen that level of engagement and passion around a game we've created.


Q:

A lot of characters in Fargo and Legion have very distinctive themes (David, Yuri, Mr. Wrench, etc.), was there one that you found particularly fun to make music for?

A:

Do you have a favourite episode or project of Bill's that you worked on?


Q:

How does one become a CEO? What was your early life like?

A:

In Legion, writing music for David was particularly interesting to me because there were so many different aspects to his personality. With that said, it's all fun.


Q:

We did 100 episodes in four years. It was crazy and I really have to say there were so many different moments and episodes.... Wetlands stands out to me, personally. I love swamps. Also, the Watercycle show. The kid in the music video still brings a tear to my eye. We also spent two weeks in Japan in one of the most incredible science adventures one could imagine. Here's a picture of me in Japan on this adventure... they made me stay in the outfit the entire time. http://imgur.com/7nwK8E8 (JM)

 

One of my fave episodes is The Eyeball - great sketch - props - music video, I think it was one of the few times we got a scathing letter about how someone's daughter went running from the room because she saw a glass eye in one of the profiles (EG)

A:

To become a CEO I would say pick a fast growing industry you are interested in, surround yourself with the best and work hard!


Q:

Any cool typewriter-like uses of instruments in this season of Fargo? Anything along those lines in Legion?

A:

What do you think it was that set BNSG apart from other shows such as Beakman's World?


Q:

What is your most beloved franchise within Ubisoft? (Not just now, all over the past 30 years)

A:

In Fargo, I decided to introduce sounds from various automobiles because our main character is the parking lot king of Minnesota. Also I used a lot of sounds from decks of cards shuffling and cards being dealt because out other main characters were connected to bridge playing.


Q:

Bill was a real scientist.

A:

It's tough to choose by I would say Assassin's Creed because it gives me an opportunity to explore history. But I love all our games so it's very tough to pick.


Q:

What do you like more, working within a particular time period (Fargo season 2) or working with Legion's combination of eras?

A:

Were you ever approached about working on the new show? I would think if they were going for a reboot then they would want your opinions. At this point the new show is destroying what you guys helped Bill create, he needs you guys to come back to him and recreate the magic you once had!


Q:

Hi Yves,

what old game would you want to be remastered with today's graphics ?

A:

Neither one is any more fun for me, I think I really enjoy doing both. Working in a period is fun because I get to experient with stuff that was done in another time period. Jumping between periods is fun and really it's all just fun.


Q:

Thanks - we were never approached though always happy to help out (eg)

A:

I would say Far Cry 3 on the Xbox One X would be amazing :)


Q:

Love your work. In the Legion promos, there was a piece of music with an aggressive cello hit. Did I miss it, or was that included in OST album? You can find it at the very end of this promo: https://www.youtube.com/watch?v=OTf5xarY72Y

A:

How important do you think striking a balance between entertaining your audience and informing them is? Was there ever a time or topic where you found it difficult to keep it fun enough for kids to stay glued to the TV but still educate them?


Q:

Comment comptez-vous lutter contre Bolloré dans le futur ?

How do you intend to deal with Bolloré/Vivendi (a French industrial group which planned to takeover Ubisoft) ?

Source : https://www.gamespot.com/articles/vivendi-will-reportedly-pursue-a-ubisoft-takeover-/1100-6449572/

A:

A lot of times, promos are made up of library music and score mixed together, sometimes edited together crazy and I've never heard before. I don't always see and hear promos so sometimes they take music out of context and use something that isn't mine.


Q:

Good question. Bill leaned more to education, we leaned more to entertainment, a constant battle so to speak. We always felt if they are not having fun they will tune out. Bill kept us on point with the message. We always tried to present different ways to learn, I (EG) got the most out of the sketch/humor parts, so I always leaned towards that. Bill always had great real world analogies. There were times we felt a show might be a little flat and then it went thru audio post at Bad Animals and we were always cracking up in the final review.

A:

Freedom and independence are key to what we do – they are what allow us to take risks, try new things, and create games like the ones we showed during E3 this year. We will fight to continue to be able to keep doing that in the future.


Q:

were any of the actors/characters in Legion easier to score for than others? did any of their performances give you inspiration for a score or make it easier to come up with themes that fit their storylines???

A:

What did you think of Beakman's World?


Q:

How do you deal with the negative comments from so many players about your games?

A:

The theme for Sid and David came particularly easy for me, I think based mostly on Rachel's performance which seemed to help inspire the piece of music for them.


Q:

Very high production quality. We were so bummed when we first heard about the show actually hitting the airwaves before us, we thought we were doomed. But then we said - hey - there's more than one Oprah, as in talk shows....can there really be too many kid science shows out there. We embraced it. (eg)

A:

Hi there, first things first I read them! I very often dispatch and share them with our teams with my comments and I think they help us prioritise what we need to fix and get a good insight into the biggest concerns of our communities.


Q:

Obviously, many of the pieces in Fargo and Legion are very well thought out to match with the scene. What is your process with working with the writers and directors to get the music right?

And thanks for "Choir and Crickets". It helps me relax.

A:

How was Bill off camera? How much did he play up his personality?


Q:

How do you buff a god?

A:

First, thank you. It's different for every project. With Fargo and Legion, we sort of set out on a clear path with the sound of the show from an overall perspecitive, and then we worked on an episode-basis to how to make the score work. It's trial and error mostly. I get a copy of the episode and I look at it and we look at what the music should be for that episode. I write then we review and may make changes.


Q:

On camera, Bill played the Science Guy. Off camera, Bill was Bill Nye, human- one that loves, laughs and is passionate about what he does. To be on camera, you have to push that personality.

A:

You'll have to ask the team here >> https://www.reddit.com/r/Rainbow6/ ;)


Q:

how did you guys get Mick Fleetwood in your video? did you tell him he could only see if he opened up his eyes?

A:

Why did the show end?


Q:

After Berlin, do you have actual plans to open further studios globally in the nearest future?

A:

That was a management thing. We had the same manager.


Q:

Funding. We got up to 85 episodes in the can and Disney said no more. Our Exec Elizabeth Brock brilliantly went to PBS and said Disney wants to fund 15 more to get us to 100 episodes. Then she went back to Disney and said PBS wants to fund 15 more episodes...so they both kicked in and we made it to 100 episodes and then money dried up. (eg)

A:

We have to go where we can find the best talent! We're always looking for very talented engineers, so I would be happy to open a studio anywhere we can find great people :)


Q:

Is it at all unnerving, when composing a theme song, to know it will consistently reappear in the future?

A:

Why was the part about chromosomes determining gender taken out of the Netflix version of the series?


Q:

What are some of the key things you look for when being presented with a new game idea?

A:

Yeah, it's a lot to live up to for a show trying to figure out what is going to be the thing that occurs every episode. But I try to think of it more like writing a piece of music which represents the show in its entirety.


Q:

We were as surprised to hear about this as anyone. We actually found out about it through Reddit comments. We have no idea who did the edit. (jm)

A:

Thanks for your question. I look for a few important things. I want to know what I’m going to learn about myself and the world by playing this game, is the game rich enough that am I going to want to play for a long time and that it’s engaging enough that I’ll want to progress. I also want to know if I can play with my friends and in a way that each person can bring something unique to the experience. Lastly I look for an innovation brought by the game that has the potential to disrupt the industry.


Q:

Hey there! Big fan of the scores you have put together without knowing they were all yours! But since you and Noah Hawley seem to share a creative vision, at least recently. To me, it felt like Legion was more of a visual spectacle that the music was a bit underappreciated. However, the recent season of Fargo seemed to put a bit more emphasis on the score than in recent years. Was this something you and Noah Hawley talked about doing in advance? Or was it just an addition to the story created? Anyways, cheers to another great piece of storytelling!

A:

Who would win in a fight, Bill Nye, or Mr. Wizard?


Q:

Quick follow-up question to you saying you look for unique multiplayer experience, does that mean you aren't necessarily interested in pursuing any style of single player and or campaign heavy titles? Also thanks for taking time to do an AMA

A:

Interestingly enough, there's a lot more music in Legion than in Fargo. I think context is the key to the answer to your question. Music plays just as an important as a role to Legion as it does to Fargo. S3 of Fargo we did make much more a bolder statement with music that we had in previous seasons. But there wasn't a specific conversation with its impact or not.


Q:

Hands down Bill Nye (cuz Mr Wizard is dead) eg

A:

One of the things I am proud of is that we have something in our line-up for many types of players and this is something we will continue to develop. We will still make games that are only solo or only multiplayer as long as they provide super rich and engaging experiences.


Q:

Hi Jeff!! I was just wondering how you go about making an anthology show's score (like Fargo) where each season has to have the same vibe and has the same actors but a different feel to it. Is it difficult to come up with something new that also has nods to the older seasons and how do you go about creating that?

A:

How did you pick Nye?

Were there other candidates with more academic credentials passed over in favor of Nye's stage presence?


Q:

Obviously a long shot, but would it be possible to meet you at E3?

So excited to see all of Ubisoft's projects at E3!

A:

It is complicated. Keeping everything in the same tone does make it a little easier but having to come up with new themes makes it more complex without sounding like I'm copying myself. It's a very fine line but it does make the idea of a new season more interesting.


Q:

We all worked together at KING-TV in Seattle. There was no picking. It just was. (EG)

A:

If you see me on the booth please come say hello!


Q:

What is the craziest instrument you have used in a score?

A:

Did you guys get a slice of Saves The World? You deserve, at minimum, a nibble.


Q:

Google has this thing called Google 20% which is set up to allow to spend 20% of employees time to work on their own projects and ideas instead of what they're hired to do. This encourages innovation. Does Ubisoft have anything in place for encouraging innovation?

P.S Not just for employees, do you allow other people to pitch you ideas and how have you made it easy for them to do it. Do you try and do anything to make their ideas or projects a reality? what's the best way to approach you with an idea?

A:

I definitely think utilising a drum core is probably the most different for me, I don't know if it's all that crazy.


Q:

you're very kind, but no. (eg)

A:

Thanks for the question! At Ubisoft what we try to do, when we can, is take ideas that people have and then try to make that 100% of their job. For instance Star Link which we announced yesterday came out of a Game Jam we had in Toronto and we were able to make that into a full project, For Honor was also a passion project that we were able to turn into a reality. And it has happened for many games we've published over the years!


Q:

Do you ever worry about accidentally plagiarizing yourself?

A:

Hey guys, I think we may have a mutual connection with the fellow standing on the far left of that photo you're holding. Spencer McCulloh here. Didn't expect to see you two on Reddit this morning! But anyways here my question haha. How did Bill Nye end up being the science guy for the show?


Q:

I saw the gameplay for Assassin's creed origins and it looked amazing. Can't wait to play it! But can you please tell me as why the pirate aspect of assassin's creed was removed and made into a seperate game (skull & bones) ?

A:

I dealt with this earlier. I'm not particular worries about accident plagiarizing myself. I do try to make sure I'm not doing that but the fact is a score will always end up sounding like me.


Q:

Hey there! To answer your question, he was born into it. (eg)

A:

Hi there, for Skull and Bones it really needed a full team dedicated to that specific type of gameplay to create the best pirate game possible.


Q:

When can we see you perform your scoring work on stage?

A:

Hey guys! Big thank you for Bill Nye the Science Guy. I grew up watching it for my middle school science curriculum (I was homeschooled). I probably wouldn't have gotten my degree in Chemistry in college otherwise. Big thank you!

For your new show, have you had pushback in regards to finances being too "adult and boring" to teach kids?


Q:

What are the requirements if I wanted to be a game designer for ubisoft?

A:

I'm doing a concert for the Televsion Academy at the end of the month and we are currently planning some sort of concert of music from various projects I mine to happen at some point soon.


Q:

You went on to be a scientist because of the show? Thank you! That was the plan.

We were working on the idea of a financial literacy show for years called Financial Genius. We met our Canadian partner, Jeannine Glista, with her idea for a show on kid entrepreneurs called Biz Kid$. Now, we do about five stories on kids and their money per episode, all wrapped around one general theme.

So many kids think they can't do this, but when you see where some of these kids come from and the ways they are building their financial futures, it can be mind blowing. Some have become multi-millionaires. And I think if these kids can do it, anybody can. (JM)

A:

If you don’t have any experience in the industry a great way to start is as a game tester. After that, more and more we are seeing the emergence of game design as something that can be formally studied. Since the video game industry moves so fast, keeping an eye out for what new skills are required can also be a good strategy. Lastly, for Ubisoft, we look for people who are enthusiastic about games and dedicated to their work. In other words, we look for passion, imagination and expertise.


Q:

What's your relationship with the showrunners, are there any you've worked with who are too set in their vision of the score or are too invested in the temp track to listen to any creative choices you make or are they normally pretty lenient on what you can do?

A:

"Eat your crust Richie" is still one of my favorite quotes of all time.

How do you feel knowing that whenever the big tube tv was rolled into a science classroom, everyone in the room knew that we were going to watch the Science Guy, and we were all over the moon?


Q:

Hi Yves!! I love watching you speak at E3, your enthusiasm for your company and games in general really comes out!

What would you say is the most important quality in a game? Story telling? Mechanics? World-building?

Also, AC: Origins looks incredible!!

A:

It varies from show to show. Some showrunners know exactly what they want and tell me, some are more open to musical ideas and it is very easy for a filmmaker to become attached to a temp score which can be frustrating at times or make things very easy.


Q:

Like a proud momma! That is one of my favorite quotes as well as is "keeping shaking science guy the sapphires fall to the bottom" (eg)

A:

For us the world, systems and the gameplay mechanics are key to building a great game!


Q:

What is your favorite instrument to record with? And what is your go-to guitar?

A:

What was it like working with Bill?


Q:

Anything interesting on the horizon that most people don't know about yet?

A:

I don't really have a favorite instrument to record with but my favorite guitar is my 1959 television yellow Les Paul special.


Q:

He was an excellent talent, did anything we asked, took direction well. And like the energizer bunny...he kept going and going.It was the perfect team. We all felt we had a mission (to nudge the world as Bill would say) it was a very passionate group, over worked and under paid. (EG)

A:

As video game creators we have the fantastic power to anticipate and build games that allow us to experience what the world could look like in ten years-time. Playing these games is a way to test and learn and this I believe will have a positive impact on the world.


Q:

Do you think music plays a more important role over acting in a show while trying to incite fear, terror, anxiety etc.?

A:

I have been wanting to ask this for YEARS: Who is responsible for the Drew Barrymore sketch? That was absolutely brilliant.


Q:

What's your favorite kind of cheese 🧀?

A:

I think you can't rank one as more important than the other, obviously it's not a show without the actors but music is normally the heart of the show. In that way, I think music plays a very important role in terms of guiding the emotional core of the material.


Q:

It was very impromptu. There was a script Jim can't remember if he wrote it, or Bill, or one of our writers.... but here is an old photo of Drew and Jim together! http://imgur.com/ExAfApD (EG)

A:

I would say Époisses de Bourgogne! You can see it here: https://en.wikipedia.org/wiki/%C3%89poisses_de_Bourgogne


Q:

We always talk about hard work and dedication, passion and talent, which are most important, so different barrel;
what was your biggest shortcut you ever took that worked out in your career, if you have or can recall ?

As in some amazing technique that helped you learn or progress impressively fast, or a career move ?

I feel some people could take offense to this question, but i mean none!

A:

Are there any statistics that detail the effects the Bill Nye show has had on young people? Is there any hard evidence that suggests there could be a trend between the amount of millennials pursuing science based degrees and professions and the original airing of your show?


Q:

Which chocolate do you prefer?

  1. Swiss
  2. Belgian
  3. Whatever's melting on my tongue
  4. White, because I don't know what I'm talking about ;)
A:

There a re a number of tricks in order to be able to write faster and one of them is to make sure you have a set idea as to what your sound palette is for a particular project. You're not constantly searching for a sound or instrument or articulation. I think that is I don't know if that's a shortcut, but it's a trick of the trade.


Q:

I would absolutely love to see some statistics on the effects of the show. We hear from someone almost daily about how the show impacted their lives and they made a decision to go into a field of science because of it. That is very gratifying. (JM)

A:
  1. Swiss Dark Chocolate! I always have a stock on my desk for long meetings.

Q:

So I take it you've been in charge of Fargo Season 3's music (or has it been all seasons?)

It's certainly one of the best composed shows on television- so kudos for that

However- my question:

It seems like for certain characters- you've stuck to the same assigned instruments that came from the 'Peter and the Wolf' parable- namely Nikki's 'themes' (for lack of a better term). Was this intentional/by Hawley's design or were you allowed to make the decisions in that regard? From the way she sways her figure when she walks- it seems like it's an intended effect (it also pays to have a good looking woman to actually do it lol).

A:

Scientists like to debate almost everything. How did you deal with members of the scientiffic community taking issue with certain subjects that were covered on Bills show?


Q:

Can you tell those of us who couldn't be at E3 today what's comin' down the pipe from Ubisoft? Please and thank you!

A:

First of all, yes I've composed the music for all three seasons. The idea of instruments for a character wasn't new to this season. It wasn't solely based on the 'Peter and the Wolf' parable although using the actual music in episode 4 was a decision that we thought about from the very beginning for that particular episode. In terms of the themes and motifs for the characters, that was something design from the show's inception.


Q:

The original Disney Presents Bill Nye the Science Guy series had very little negative comments from the scientific community. At the time, we tried to do the best research our budget allowed. We had a team of qualified young science researchers and a broad based science advisory board. We did our best with the information available at the time. Now, of course, there is this thing called the internet... (JM)

A:

We have plenty coming, if you haven't seen it yet I hope you can watch our E3 conference from yesterday >> https://www.youtube.com/watch?v=5Q1s3lOzQ1A


Q:

Have you gotten a chance to collaborate with any of your musical heroes? Was it while touring or composing? Tell us a story!

A:

What were your first reactions when you met Bill in person?


Q:

What's the first game you've ever played?

A:

That's a difficult question to answer. I don't think I've had a chance to collaborate with some of my musical heroes but I've had a chance to meet them along with way, I've had a chance to see them do their thing up close and personal.


Q:

I thought he was cute (eg)

A:

The first game I played was a Space Invaders arcade machine, which I loved!


Q:

What were some of the big differences about scoring a video game versus a tv show or film?

A:

Does science rule?


Q:

Hello! You guys rocked E3 this year, the only one who did better IMO is nintendo, really good work :) now, I have to ask: Do you play other games in your free time? If so, what is your favorite non-ubisoft game that you are playing at this time?

A:

I think schedule was the biggest difference. I did treat it in the same way from a narrative point of view.


Q:

Yes. I had a fear of science in high school. I met Bill and discovered how cool science can be. It changed my life! (JM)


Q:

Have you ever written any christmas music? What is the key to this kind of music?

A:

What do you think of the politicization of science in our culture?

I find it despicable and dangerous.


Q:

What is your favorite collectors edition?

A:

No, so I don't know the key to writing Christmas music.


Q:

The pilot episode of our series was funded by a Republican administration. The series was funded by a Democratic administration. This is one of those important discussions we should have over a beer. (JM)

This is not a one beer discussion. (EG)

A:

I really liked the For Honor collectors edition with the 3 helmets.


Q:

Do you cry at night?

A:

Thanks for the AMA! What would you say is Ubisoft's greatest masterpiece?


Q:

I've thought another question if you don't mind me asking.

What song of yours means the most to you?

A:

A song called Lemon Parade.


Q:

Hey Jeff! Are you hiring any interns or assistants? How about 35-year-old ones? :)

A:

Right now we have a full staff.