Aug 29th 2017 by ColdBeamGames • 12 Questions • 143 Points
I'm Steve, creator of Beat Hazard and my new game Martial Arts Brutality. I'm a solo indie developer based in the UK. I published my first game at the age of 14 for the Atari 800. I've worked for a number of big games studios. I went full time indie 7 years ago and haven't looked back since. My new game Martial Arts Brutality if a F2P turn based tactical card fighter, down load & details here: http://www.coldbeamgames.com/martial-arts-brutality.html
I've wanted to make a martial arts games for years. I've tried to do something a little different with this one.
Anyway, enough talk .... AMA
I've actually emailed you years ago to tell you how much I enjoyed Beat Hazard back when you first launched on Xbox 360 and you replied.
Now from a development standpoint were you in any way afraid to create what some might call as just Asteroids with music? Or was that not even a thought?
Also would you mind explaining your game for the Atari 800?
Hello again! Some reviews did describe the game as asteroids to music, but it was always in a very positive way. In fact most players/reviewers really loved the concept. At the time, as with most indie devs, my main worry was just being able to make a living from making games on my own.
Here's a link to my Atari game : http://www.atarimania.com/game-atari-400-800-xl-xe-river-rally_4389.html It was inspired when watching the awesome boat chase in James Bond: Live and Let die. I think it sold 200 copies on tape.
I do not work in any company as of now, though I have interned at a couple of giants and would be joining another one soon. I'm really interested in getting into gamedev. I'm just unsure because I've heard a lot about how tough it is to get a stable source of income, and how the perks/work-life balance of a job in the gamedev differs from one in the soft-eng industry.
I want to explore the areas that are common to both gamedev and standard software companies so I could have an easier transition from either ways if I wanted to. Any ideas anyone?
Yeah, game dev for a big studio can really effect your private life. There tends to be a lot of 'crunching' where you need to work weekends and long days. If you're lucky this only happens for a few months and the end of a project, but some places expect it all the time. You need to do your homework on that one.
Having said that, I loved my time working at a game studio, made a lot of close friends too.
Going Indie is the other angle, it's something you can try on and off in your spare time. I'm a jack of all trades to I've got the skills to make a game and all that's needed from start to finish. That's the best place to be, but it takes time to acquire all the knowledge. It is very rewarding though.
Hey Steve! Love Martial Arts Brutality! Already got some of my friends to challenge me in it. Crazy fun. It's also crazy demanding on my phone though. My LG g4 starts heating up like a barbecue grill after just a few seconds into it. Do you think future updates will address that issue?
Hi, Hey thanks, I'm glad you like it! Can I ask a favor? Can you leave a rating/review please?
Re heating: The game uses shaders to shade, light and colour the guys, I think this is what causes the heat. I'll deffo have a look at reducing this.