Sep 26th 2017 by LockheedMartin • 11 Questions • 2529 Points
EDIT: That's all the time we have for today. Thank you for all the great questions!
Hey Reddit! We are part of the Lockheed Martin Prepar3D® team. Prepar3D (pronounced "prepared") is a visual simulation platform that allows users to create training scenarios across aviation, maritime and ground domains. Prepar3D engages users in immersive training through realistic environments. Prepar3D can be used to quickly create learning scenarios anywhere in the virtual world, from under water to sub orbital space.
The enhancements we have made in our Prepar3D v4 platform completely changes the simulation landscape with improved virtual reality features, unbelievable realism, and improved performance for commercial, educational, military use and aviation enthusiasts.
It’s been really exciting to see pictures and videos of Prepar3D v4 shared and discussed by the Reddit community since our launch in May!
PC Pilot Magazine just published an in-depth user review and we just released v4, so we thought this would be a great time to answer any questions you all might have.
Answering your questions here today are:
Adam Breed, Prepar3D Engineering Project Manager
Howell “Beau” Hollis, Prepar3D Rendering Lead and Architect
Robert McCarthy, Prepar3D Commercial Product Lead
For more information and to download your own copy of Prepar3D check out these links:
Visit our website: Prepar3D.com
Check out videos and tutorials: https://www.prepar3d.com/videos-and-tutorials
Go Around the World in Prepar3D: https://www.prepar3d.com/experience
If you're interested in Software Engineer jobs, check out this link: http://jobs.lmt.co/3sFnE
From my understanding, the flight modeling is similar to that of FSX. Just how similar is it, and do you plan on creating your own flight model system in the future(if you haven't already)?
Beau: We have made improvements over the years and will continue to do so. Since every aircraft is unique and flight modeling specifics are often proprietary, our primary focus has been on extensibility via the Prepar3D SDK. Using the SDK, developers can create completely custom flight modeling from scratch. Check out the ISimObject samples in the SDK for more details.
How does L-M view the non-military, non-governmental user community? Are we a testbed for finding/working out bugs for the primary target clientele, a cottage industry for sim environment/scenario development, or something else? How does our patronage and third-party development fit in to L-M's strategic goals for microsimulation?
Adam: Hi w6kd, the user community is the lifeblood of Prepar3D and is critical to our success. In fact, we collaborate with the community as a partner and often work with specific developers when fielding training solutions. It is a mutually beneficial relationship. The user community is a major focus and many improvements to the platform are a direct result of forum input and feedback.
What is the best way to get a job with you guys straight out of college? Any projects or hobbies we should have that would look good on resumes?
Robert: The core team is primarily software focused. A degree in Computer Science or Software Engineering is a major requirement along with c++ experience and game engine knowledge. Additionally, a passion for gaming technology and familiarity with flight simulation definitely helps. Lockheed Martin regularly hosts events on campuses nationwide. We were just at Penn State last week and talked to students interested in working for Lockheed Martin. We are actively looking for new team members, so I encourage you to apply online at LM Careers: https://search.lockheedmartinjobs.com/
How, in your opinion, will such applications shape the future of military training?
Robert: A big differentiator Prepar3D offers is affordability. In the past full simulation platforms were built from scratch for each specific situation with little reuse between efforts. Prepar3D offers a flexible platform that has most of the common capabilities already fully functional that these programs require. We also offer a robust SDK and open development environment enabling specific capabilities to be built much quicker without having to worry about additional development overhead for the features already included in the core simulation.