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GamingWe are the creators of theHunter: Call of the Wild. Ask us anything!

Oct 17th 2017 by expansiveworlds • 8 Questions • 62 Points

UPDATE - We are now live at twitch.tv/expansiveworlds We'll continue answering the AMA live on stream, do some gaming, and take questions from chat! Keep the questions coming!

UPDATE 2 - As most of the team are now rolling out for the evening real-time answers will stop for now. Please keep questions coming and we'll be doing another pass in the morning so we can grab questions from all time-zones. :)

Hi Reddit!

We are a development team within Expansive Worlds, a division of Avalanche Studios (Just Cause, Mad Max etc.), based in Stockholm, Sweden.

Earlier this year we released our game theHunter: Call of the wild to PC, and more recently PS4 and Xbox One as well. Today we celebrate the release of a new wintry hunting reserve called Medved-Taiga National Park. Here's our trailer!.

We'll have the whole team (coders, artists, producers, QA, the odd marketing bod) available to answer your questions, we'll be responding via this /u/expansiveworlds account.

Looking forward to answering your questions about anything and everything, but of course our specialty is anything related to game dev, and in particular open world games. So...Ask us anything!

Proof: See our tweet

Extra info: We'll start answering questions at 15:00 CEST, 1 hour from now. At 16:00 CEST we start our Medved-Taiga launch stream (www.twitch.tv/expansiveworlds) where we'll continue to pick question from the AMA live! Then when the stream is wrapped up we'll continue for another hour or two with the AMA. As we know, time zones can be a pain, so we'll do another pass answering questions tomorrow morning so that everyone can get involved.

Q:

Are you planning on adding huntable small game (e.g. ducks)?

A:

Unfortunately we can't talk about unreleased content so much, we CAN however say it's certainly a hotly requested feature, and we don't like to disappoint our fans! ;) Lets see what the future holds! - Graham - Senior Community Manager


Q:

Thanks for an amazing hunting game. Seriously, at the core of it, the hunting reserves are so beautiful that it just works as a hiking simulator for me, but the hunting makes it even better.

Question: Are you ever planning an African DLC map? I'd like that.

Please continue improving and expanding the game. Add all the things that players want - trophy rooms, slow-motion bullet replays, small-game hunting, more and different animal animations when wounded, more guns, more customization options for the guns, what have you. This year was my first time hunting in real life (in Africa), which explains the need for an African reserve, and on the flipside I managed to convince a real hunter to try Call of the Wild. Now he's bought a PC specifically for it and is totally hooked. I call that a success.

A:

Thanks for the awesome feedback, and thanks for spreading the word! As for Africa... It's certainly a request we hear a lot - but we don't have any news to share on that front unfortunately. :( - Graham, Senior Community Manager


Q:

Did you ever get any problems with PETA?

A:

No, we've never heard from PETA. To be honest I think they are busy fighting for the rights of analog animals and not digital ones. As a side note, we do take great pride in the fact that all the hunting in our games is performed in an ethical way, there is no 'run-and-gun-hunting' for example. - Anna, Executive Producer


Q:

What sets your game apart from any other hunting game (ie cabelas big game)?

A:

We don't worry too much about what other developers are doing, but we feel we do a few things that makes our game unique: we have a large, open world full of emergent gameplay, we use the best-in-class Apex - Avalanche Open World Engine, we think a lot about realistic animal behaviours and ethical hunting practices. Along with true to life ballistics, dynamic weather events, full narratives, immersive soundscapes and a lot more, these things come together to form a pretty stand-out experience if you ask us :slightly_smiling_face: - Thomas, Head of Communications


Q:

Any plans to add more guns? i would love some muzzleloaders.

Patch 1.1, or was it 1.2, reworked the progression system and equipment costs, is something similar planned again? Shotguns could use a little tweaking...

Any funny bugs while testing before release?

What gun not already in the game would you like add? even just for giggles...

A:

We can't announce anything at the moment, but we do realise that guns are part of our bread and butter, and lots of users have been asking for various guns and bows etc, so keep an eye on future announcements. As for funny bugs, there have been a few, some ones found by you guys, the players, that took at lot of trying to reproduce to be fixed, and some we found way before they ever got into the live game. One of my favourites was when we started seeing random flickers across the whole screen at certain locations, accompanied by really bad performance. When we flew around using our debug tools we could sort of make out a shape to the area. It's only when we flew way way way out that we found out it was a GIANT - as in covered a good portion of Layton Lake - elk.

As for unrealistic weapons, I know a few devs joke about rocket launchers, etc, which we'd obviously never include as a very unethical, not to mention messy, way to do it - Nicky, QA Lead


Q:

Hi! Love the game! will theee ever be a tru rac system? also, i think the game could use a muzzeloader, hang on tree stands, maybe a crossbow or recurve and the console versio. atleast is in bad need of a patch for bugs such as the dissapearing tent glitch and animals running in circles etc. AlSO i always thought scrapes and rubs would.be a good ad in the games animal.sign system. I am a hardcore hunter in real.life and have been a hardcore hunting game fan for years. ive noticed alot more that would be a good thing for this.game. any input.on these things i mentioned? thanks for a great game!

A:

I can only speak for myself, but I actually studied game graphics (3D) before I joined the company. It taught me a bunch about the process of making a game and how the tech things work. I just enjoy working with marketing more than I enjoy working with 3D-art! - Johanna, Marketing Coordinator


Q:

Hello, I am from Australia and I saw the game on the Xbox store and thought it was a cool idea ( never seen a hunting game before ) it looked absolutely amazing . I told all my friends about it and we were a bit weary of getting the game due to lack of console gameplay but I still went out and bought it anyway. I have never hunted in my life but the game is easily the funnest game I have ever played, I have played like 15 hours in the last two days and I don’t even play that many games due to school and other priorities but the game is so much better than I thought it would be for $50. There are some glitches when the animals are a bit dumb sometimes and sometimes when I crawl I can see under the map but other than that it’s fantastic. I was just maybe wondering if you will be adding a difficulty option and maybe making it easier to get the better guns since It looked like I’ll never be able to get one of the good guns? . And also I must state the graphics are absolutely sensational.

A:

Hey! Thanks for the all the love. We're glad you're enjoying it.

Will we add a difficulty option: I don't know. I'd like to.

Balancing and adjusting a game's difficulty is a strange process and requires a lot of playtesting and observation. What seems straight-forward and easy to explain can prove to be confusing for a large group of people and trying to figure out the root of the problem might take longer than actually fixing it. Also, making big adjustments to an animal's behavior -- like making it harder to spook an animal -- doesn't always play out how it was intended. Making animals harder to spook doesn't necessarily make shooting easier. Or maybe it does make shooting easier because people are able to practice shooting more often on the easier animals -- but now animal callers are useless, nobody uses scent lures or scent eliminators, and one of the two skill trees doesn't get much attention. In short, there are a lot of moving parts, and while we may want to add difficulty options in the future, how we will do so is still in discussion. - Zeke, Game Designer


Q:

The competitions in TheHunter: Classic seem to be extremely popular, and are certainly a favorite way for me to play. I enjoy selecting a map, several competitions which can be completed on it, and setting out for a long hunt. Will something similar to the Competition System potentially be added to CoTW or will it likely remain a feature of Classic only ?

A:

The competitions in TheHunter: Classic seem to be extremely popular, and are certainly a favorite way for me to play. I enjoy selecting a map, several competitions which can be completed on it, and setting out for a long hunt. Will something similar to the Competition System potentially be added to CoTW or will it likely remain a feature of Classic only ?

Would love to that! Maybe in the future. - Zeke, Game Designer